Rat Ogre, agility

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Cooper
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Rat Ogre, agility

Post by Cooper »

Ok, here's the thing:
I've got a Rat Ogre who is THE MAN

NIG Big guy, WA, Frenzy, Mighty Blow, PrehensileTail,
Block, Pro, PilingOn, RSClaws

and he has done his 34th casualty (and a TD and MVP) which brings him on 76.

He didn't age, and rolled 11

do i take the AG-upgrade? (could be good to get him out of trouble)
or simply tackle or something

It might rely on the exact rules of WA,
When standing next to some one, can i dodge away first to blitz someone else?

if not; can i dodge away first to blitz a person next to me?

W

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Post by Redfang »

You can not dodge away to blitz someone else (see exact wording)

Whether or not you can dodge away and blitz the guy in contact is under discussion currently

A Str5 Ag4 player is awsome, but then again, if he has the ball he's easy to stop from scoring because of WA
Tackle might prevent him getting into troubel occasionally, and makes hunting catchers/elves even more fun.
I'd take Tackle

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Post by sean newboy »

Give him the ag. Just for the terror affect.

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Post by DoubleSkulls »

Although AG4 sounds great, it isn't on a WA. You can't really dodge and trying any ball handling is a nightmare.

I'd take tackle to ensure you take down those pesky block dodgers.

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Post by noodle »

mmm. Tackle and prehensile tail ..... 8)

Then all you need is tentacles and shadowing :D

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Post by Mortalman »

I agree: the agility is probably not worth it. I reckon the skills to consider are - Guard (it's FANTASTIC on a BG esp on a team of generally low S players and he hardly needs much to help him on his way, plus it means he's useful the turn after using PO when he stands up in a tackle zone) and Tackle.

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Post by Cooper »

Thx, guys, i'll just take tackle then, to be sure everyone goes down when i try hard enough.
This way i have usually 4 dice + pro to take someone down, and i can break armour whenever i feel that is necessary (read allways)
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Post by Cervidal »

Four dice?

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Post by harley_topper »

I would give him tackle, this makes it more likely that he knocks his opponents over. Then he will inflict some( :D ) more casualties.

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Post by los_locos »

I would also go for tackle, so you have more chance to hit a ball carrier with dodge!!

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Post by Cooper »

Cervidal wrote:Four dice?
Frenzy!

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Post by Zombie »

Take the AG upgrade, and give him the ball. It's not as easy to stop a ST5, AG4 wild animal as people here make it sound. You blitz the guy in front of you, follow up for another block with frenzy, then keep on going for the score. At worse, you'll have a 2+ dodge to make.

I'd give this guy the ball on defense whenever i'd pop it loose and couldn't score in the same turn. He'll ensure that the ball is still yours on your next turn.

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Post by Dark Lord (retired) »

I gotta agree.
Hell I'd give him the ball on offense if I was playing a team that would have trouble breaking players free for the assists. Start him behind the line, give him the ball and let him break on through.

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Post by Asperon Thorn »

Take a look at this Fumbbl Rat Ogre. He got AG4 as his second skill, and has never thought twice about it.


Biff

He is an Defensive nightmare. He can blitz the ball carrier, and then pick it up after the scatter. He uses just about every blitz, but he is effective. (He just got tackle as his 6th skill.)

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Post by Zombie »

Dark Lord wrote:I gotta agree.
Hell I'd give him the ball on offense if I was playing a team that would have trouble breaking players free for the assists. Start him behind the line, give him the ball and let him break on through.
Break free for assists? You've never played skaven, have you? You don't put your players next to opponents on purpose when you play skaven, so there's nothing to "break free" of. On a dwarf team, i would agree with your statement.

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