Which Gutter Runner do you find more usefull?
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Which Gutter Runner do you find more usefull?
Hi,
First of all I read the sticky and used the search function.
I played a new skaven team yesterday
1 rat Ogre
1 Storm Vermin
2 Gutter Runner
1 Thrower
6 Linerats
3 RR
7 FF
Everything went well as I won 3-1 vs Amazons, Got +1 FF but only 40k.
To the point
One gutter runner scored 2 td as got promoted, and I rolled a dream double (not the impossible dream of double 6).
Now I'm torn between Very Long Legs and Dauntless (nerves of steel is good too I know...)
i'd love to have a dauntless-horns gutter runner as it fits my playstyle a lot (read I blitz with 2 dices against my GR) but a 1 turn scorer is easier to develop in a short term (only need sprint and no double).
So I think I'll go for the 1 turn scorer as it is a team I'll only play very occasionally...
But deep inside I think the Dauntless Horns (Block Strip Ball Tackle) is more usefull
First of all I read the sticky and used the search function.
I played a new skaven team yesterday
1 rat Ogre
1 Storm Vermin
2 Gutter Runner
1 Thrower
6 Linerats
3 RR
7 FF
Everything went well as I won 3-1 vs Amazons, Got +1 FF but only 40k.
To the point
One gutter runner scored 2 td as got promoted, and I rolled a dream double (not the impossible dream of double 6).
Now I'm torn between Very Long Legs and Dauntless (nerves of steel is good too I know...)
i'd love to have a dauntless-horns gutter runner as it fits my playstyle a lot (read I blitz with 2 dices against my GR) but a 1 turn scorer is easier to develop in a short term (only need sprint and no double).
So I think I'll go for the 1 turn scorer as it is a team I'll only play very occasionally...
But deep inside I think the Dauntless Horns (Block Strip Ball Tackle) is more usefull
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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Actually you have 3 times more chances to roll a double than a non double 10...
Actually you say the opposite as he implies that I shouldn't take the MA upgrade...Flyin' Fling: what ianwilliams said.
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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100th post here! Woohoo
Hem I do agree that Dauntless should be the way to go (some might claim horns might be better but dauntless is more flexible at the cost that it will fail sometimes).
Maybe Ian wants to say that once you have your dauntless guy you have 2 more chances to gat MA increase on the other GR... And that's why the Dauntless guy should be built first...
Hem I do agree that Dauntless should be the way to go (some might claim horns might be better but dauntless is more flexible at the cost that it will fail sometimes).
Maybe Ian wants to say that once you have your dauntless guy you have 2 more chances to gat MA increase on the other GR... And that's why the Dauntless guy should be built first...
Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Is this the reason why some people look bright until they start communicating ?
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Scoring when defending wins games. Develop the team to turn your opponent over makes your team much harder to beat that having a 1 turner.grotemuis wrote:why? with very long legs and sprint you get a one turner too
So on a double I'd take Dauntless rather than VLL.
If I get 6 & 4 I'd take the +MA (and follow it up with 1 turner skills). On a 5&5 I'd still probably take Dauntless.
BTW you can score in 1 turn with a rookie GR anyway - if you know how.
Reason: ''
Ian 'Double Skulls' Williams
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problem is that now the horns/dauntless guy takes 2 doubles rolls instead of only 1, and the one-turner is still 1.
Reason: ''
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But he's already a 2 turn scorer, but he can't HIT anywhere near as well...
I say Dauntless/Horns.
I say Dauntless/Horns.
Reason: ''
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