Rat Ogre, agility
- Cooper
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Rat Ogre, agility
Ok, here's the thing:
I've got a Rat Ogre who is THE MAN
NIG Big guy, WA, Frenzy, Mighty Blow, PrehensileTail,
Block, Pro, PilingOn, RSClaws
and he has done his 34th casualty (and a TD and MVP) which brings him on 76.
He didn't age, and rolled 11
do i take the AG-upgrade? (could be good to get him out of trouble)
or simply tackle or something
It might rely on the exact rules of WA,
When standing next to some one, can i dodge away first to blitz someone else?
if not; can i dodge away first to blitz a person next to me?
W
I've got a Rat Ogre who is THE MAN
NIG Big guy, WA, Frenzy, Mighty Blow, PrehensileTail,
Block, Pro, PilingOn, RSClaws
and he has done his 34th casualty (and a TD and MVP) which brings him on 76.
He didn't age, and rolled 11
do i take the AG-upgrade? (could be good to get him out of trouble)
or simply tackle or something
It might rely on the exact rules of WA,
When standing next to some one, can i dodge away first to blitz someone else?
if not; can i dodge away first to blitz a person next to me?
W
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W
W
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You can not dodge away to blitz someone else (see exact wording)
Whether or not you can dodge away and blitz the guy in contact is under discussion currently
A Str5 Ag4 player is awsome, but then again, if he has the ball he's easy to stop from scoring because of WA
Tackle might prevent him getting into troubel occasionally, and makes hunting catchers/elves even more fun.
I'd take Tackle
R
Whether or not you can dodge away and blitz the guy in contact is under discussion currently
A Str5 Ag4 player is awsome, but then again, if he has the ball he's easy to stop from scoring because of WA
Tackle might prevent him getting into troubel occasionally, and makes hunting catchers/elves even more fun.
I'd take Tackle
R
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Dan kon ik samen spelen.
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I agree: the agility is probably not worth it. I reckon the skills to consider are - Guard (it's FANTASTIC on a BG esp on a team of generally low S players and he hardly needs much to help him on his way, plus it means he's useful the turn after using PO when he stands up in a tackle zone) and Tackle.
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Take the AG upgrade, and give him the ball. It's not as easy to stop a ST5, AG4 wild animal as people here make it sound. You blitz the guy in front of you, follow up for another block with frenzy, then keep on going for the score. At worse, you'll have a 2+ dodge to make.
I'd give this guy the ball on defense whenever i'd pop it loose and couldn't score in the same turn. He'll ensure that the ball is still yours on your next turn.
I'd give this guy the ball on defense whenever i'd pop it loose and couldn't score in the same turn. He'll ensure that the ball is still yours on your next turn.
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Take a look at this Fumbbl Rat Ogre. He got AG4 as his second skill, and has never thought twice about it.
Biff
He is an Defensive nightmare. He can blitz the ball carrier, and then pick it up after the scatter. He uses just about every blitz, but he is effective. (He just got tackle as his 6th skill.)
Asperon Thorn
Biff
He is an Defensive nightmare. He can blitz the ball carrier, and then pick it up after the scatter. He uses just about every blitz, but he is effective. (He just got tackle as his 6th skill.)
Asperon Thorn
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- Zombie
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Break free for assists? You've never played skaven, have you? You don't put your players next to opponents on purpose when you play skaven, so there's nothing to "break free" of. On a dwarf team, i would agree with your statement.Dark Lord wrote:I gotta agree.
Hell I'd give him the ball on offense if I was playing a team that would have trouble breaking players free for the assists. Start him behind the line, give him the ball and let him break on through.
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