How the heck...

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

User avatar
Balrog
Star Player
Star Player
Posts: 694
Joined: Fri Aug 16, 2002 3:19 pm
Location: Montreal, Qc

Post by Balrog »

Zombie wrote:Funny you should say that, because chaos dwarves usually only field 2 or 3 AG3 players, while dwarf teams field 4.
Yeah, but if the hobgoblins get taken out there's many more to replace them. Take out the two runners on a dwarf team and the team starts to be in serious trouble.

-Balrog

Reason: ''
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Ok, fair enough. I've always been a mediocre dwarf coach (although i believe i'm a pretty decent chaos dwarf coach), so don't be surprised that i didn't figure that one out myself!

Reason: ''
User avatar
Ghost of Pariah
Legend
Legend
Posts: 2249
Joined: Thu Jun 13, 2002 7:36 am
Location: Haunting the hallowed halls of TBB!
Contact:

Post by Ghost of Pariah »

A dwarf team is only in trouble if you are a spoiled elf coach. :P

Dwarf coaches learn the true meaning of 50/50 real quick!

Reason: ''
Traitor of the NBA!


I hate you all!
Malthor
Rookie
Rookie
Posts: 44
Joined: Sat Sep 28, 2002 6:42 pm
Location: Perth, Western Australia

Post by Malthor »

Tim wrote:There are 4 different CD minis and 4 different hobgobs and 1 Bull Centaur (Hthark) ... the rest is conversion work.
Hmmm, you are right! I have 6 different CDs and 2 of them aren't listed so the guy I bought them from must have converted them. They fit in perfectly, except one has no shoulder pads and no gloves, and the other has one should pad only.

Only one of them looks as if he might have held a weapon so he has done a great job :)

Reason: ''
Arch Collector of Blister Packs
User avatar
Indigo
Not Grumpy in the slightest
Posts: 4250
Joined: Wed Jan 15, 2003 12:38 pm
Location: Circa 1985

Post by Indigo »

I don't like the minis at all, and personally don't like the feel of the team - when they came out I just thought "cash cow" so have never touched them. No-one else I've ever played has used them (except possibly some TBB people at the BB tourny) and no-one wants to. I've never even fancied trying them out, despite their much touted ability.

It's like marmite - you either love it or hate it...

Reason: ''
ZanzerTem
Super Star
Super Star
Posts: 953
Joined: Mon Jan 20, 2003 5:02 am
Location: Tampa, FL (I USED to be able to see Galak in the distance!)

Post by ZanzerTem »

The team itself is great. It takes a regular Dwarf team and adds what it is lacking to stay competitive; extra ST, more movement, and more AGI. Granted, the regular Dwarf team is great, but the CD's are more rounded.

Hate the mini's though, so I don't play them

Reason: ''
NAF # 581
Commish of the ABBL, Tampa Bay's premier BloodBowl League!
Malthor
Rookie
Rookie
Posts: 44
Joined: Sat Sep 28, 2002 6:42 pm
Location: Perth, Western Australia

Post by Malthor »

In our league, most of the coaches object to my Chaos Dwarf team and some less than sporting coaches keep calling them Cheese Dwarves.

It has a 12-2 record. 5 CDwares with Guard, 1 CD without, 2 Bull Centaurs with Block and Mighty Blow (one also with Break Tackle), Troll with Pro and Block,

Hobbo with Pro/Block, Hobbo with Block/Kick, Hobbo with Block/DPlayer, Hobbo with DPlayer. Plus another 2 Hobbos. 5 Team rerolls.

After only 12 games the team is practically unbeatable against any other team in our league with the same number of games. With the Guard, it can destroy other front lines, with the Troll and Bull Centaurs it can cause casualties, and the latter can crunch the ball carrier.

Although the team listing only has 4 types of players (Bull Centaur, CDwarf, Troll/Minotaur and Hobgoblin), the Bull Centaurs are by far the best blitzer in the game. 9 movement and St4. Always easy to stop a score, or punch a hole where you want it through the defence and run into the backfield where the average team require 3 players to get a 2 dice block on you. Hobbos are great for fouling or just making up numbers at only 40 a pop. Team Rerolls at only 50K each.

It really is a very nice team. Harder to score against than Dwarves, but more speed and mobile hitting than the Dwarves. The only thing that holds them back in the long run is the lack of anyone with Agility or Passing skills. You have many games where you score 5-6 TDs like a super Elf or Skaven team, but you can easily score 2-3 whilst choking your opponent to 0-1.

Reason: ''
Arch Collector of Blister Packs
User avatar
Balrog
Star Player
Star Player
Posts: 694
Joined: Fri Aug 16, 2002 3:19 pm
Location: Montreal, Qc

Post by Balrog »

Yep, Dwarf Linemen with Guard are just about the best bashers ever. A Dwarf team in my league is also doing this and many other coaches are complaining about it being broken, he keeps destroying other people's front lines.

-Balrog

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

Zombie wrote:Funny you should say that, because chaos dwarves usually only field 2 or 3 AG3 players, while dwarf teams field 4.
Ah yes... true. I've only played beginner teams with up to 4-5 hobboes on field and I've enjoyed the fact that the CD blockers rarely seem to end up without someone coming to assist them. I still claim that even those 2-3 AG3 players plus the 2 BC's make a big difference to how effectively the CD's can be employed.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
NightDragon
Legend
Legend
Posts: 1793
Joined: Sat May 11, 2002 7:53 am
Location: Curtea des Arges

Post by NightDragon »

I can see with 2 BC's and a BGuy that the team is better than it could be if it was just a CD team, but I still don't see how HG's are of any use and therefore how it can be ranked so highly. Mummy's would crush any front line of this team.

Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
Redfang
Legend
Legend
Posts: 4503
Joined: Fri Oct 04, 2002 11:18 am
Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...

Post by Redfang »

Hobgobs are just basic human linemen with a AV decrease. I wouldn't call the human lineman completely useless so Hobgob's definitely have their use. The CD blocker is a great blocker (starts with Block and Tackle) and combining the 2 in the right way should make them work well. And then you add 2 BC's; amongst the best Blitzers in the game. Sure 2 mummies will smash through their front line. Two mummies will smash through any front line!

R

Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]

What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

3 Hobgobs are rated (TR-wise) to be as important as 2 human linemen. Thus with the same TR burden they are able to give the same effort from their actions - or more if all three are fielded! Granted, they are more squishy, but there are more of them.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
NightDragon
Legend
Legend
Posts: 1793
Joined: Sat May 11, 2002 7:53 am
Location: Curtea des Arges

Post by NightDragon »

Okay I'm being too hard on HG's. Anyone know why this team was allowed 2 BC's since they also have access to BG's?

Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
Post Reply