
Suggestions regarding the Ageing rule.
Moderator: TFF Mods
- Dragoonkin
- Super Star
- Posts: 760
- Joined: Tue Jul 16, 2002 11:57 pm
- Location: Manitoba, Canada
- MickeX
- Super Star
- Posts: 773
- Joined: Wed Oct 02, 2002 9:14 pm
- Location: Stockholm, Sweden
I wouldn't drop that Blodge/Guard/Leap amazon blitzer just because she dropped to AV 6...Dragoonkin wrote:The problem with AV decreases is that on a naturally-low AV team they're ten times as bad as on someone like say Dwarves.
Drop an Amazon's armour once and you may as well just retire her...she's going to die next game anyway. While a Dwarf or Orc could drop armour twice and still be in decent fighting condition...not as 'ard as before, but passable.

It would, however, be a problem if dropping AV would be much more serious for some team than for others. Even though Zombie is right about the statistics, this could be a problem. Maybe a result like "Roll 2d6, and decrease your AV by one if the result is lower than your current AV." could solve it?
On the other hand, a result like that wouldn't be very inituitive. First you have bad luck and have to roll for injury, and then all of a sudden you didn't get any negative modifiers after all. Hmm.
Another try: "Decrease you AV by one. Roll 3d6, and if the result is lower than your new AV, decrease it by one more point."
Micke
Reason: ''