Saw this answered by one of the BBRC members that are still GW official on another forum and wanted to share it.Furluge wrote:What exactly is missing from the Competition Rules Pack, rules-wise? I've been looking but haven't noticed it yet.
Only two things rules-wise from LRB 6.0 are missing from the Competition Rules Pack.
1) Page 5 which defines that the range ruler is now measured by squares and not the player's base. This one is a "big deal" in my opinion so make sure you print out Page 5 from the LRB 5.0 and add it to the Competition Rules Pack.
2) The extra benefits for winning the 4 Majors are not in the document either. The mutations from the Chaos Cup (that explain Icepelt and Eldril's stats for example), the wizard for the Dungeonbowl, etc. If you liked these rules, print out these pages from LRB 5.0 as well (as they did not change for LRB 6.0). You need pages 32 and 33 to include these rules.
Outside of these 2 items, my understanding is that everything else that was key to the rules of LRB 6.0 are in the Competition Rules Pack.
If you don't have a download copy of LRB 5.0, you can still get it here from GW (link copied from Cyanide site):
http://www.games-workshop.com/MEDIA_Cus ... lebook.pdf
So if you want the full LRB 6.0 as intended by the BBRC you need the Competition Rules Pack and pages 5, 32, and 33 from the LRB 5.0 and you'll be fully good to go. If you are a perfectionist for what the BBRC wanted for LRB 6.0, add in the 3 new teams document for the Chaos Pact, Slann and Underworld rules: http://www.thenaf.net/files/NewTeams_LRB6.pdf
If you need the link for the Competition Rules Pack, it is here: http://www.games-workshop.com/MEDIA_Cus ... _Rules.pdf