+ The Medical Experiments +
A team made up of the mutated living dead that where caused by chaotic scientists triyng to mix warpstone and medicine... Not a winning combination I might add...
For each new zombie roll 1D6:
1-2= -st
3-4= -ma
5-6= -av
Then roll for 1 random mutation. No other mutations can ever be gained. (Still working on the die roll. Can't remember how many mutations there are, and can't be bothered on checking it out now.)
Team roster:
16 "John Does" 800k (50k each) so that you would have 200k to spend on rerolls and stuff.
Is 50k too little or too much? Other suggestions are also welcome. I know this team is bad beyong belief, but the maim idea is just to have a few games and laughs...
KISS... how much simpler can you get than a zombie team?
