double for Leader Lineman (DE)

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Cooper
Emerging Star
Emerging Star
Posts: 459
Joined: Mon Feb 03, 2003 1:16 pm

double for Leader Lineman (DE)

Post by Cooper »

What to give a Leader-Dark-lineElf on a double?

I just got my first guard player, and i could use more of those, but i am not sure if i want the leader to be so close to where some fighting is...especially since he has got no other skills (like block or dodge)

especially that is the same reason why i don't think dauntless is very good on him either (or frenzy for that matter)

JumpUp? Neah...
Pass?...he is usefull in the backfield and has AG4...could be...but i allready have a thrower.
Nerves of Steel and make him into a reciever?...hmm...only movement 6...and no catch or dodge yet...

Maybe Guard is best...what do you think?
W

Reason: ''
Crusader against all odds.

W
User avatar
Asmodan
Legend
Legend
Posts: 4190
Joined: Mon Sep 02, 2002 5:59 pm
Location: Norway

Post by Asmodan »

Dauntless or guard i would say, dauntless if you really don´t want him stuck as a supporting player.

Reason: ''
NUFFLE SUCKS!
Master Heretic
Nuffle Blasphemer´s association
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

I'd go with Guard, as Elf teams are really dangerous with 3 or more guards.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I'd take Guard too, but use his as your mobile assist, rather than
scrapping on the LOS.

The only other thing that may be worth considering is Jump Up.

Other than that you may as well take Block/Dodge (your choice) to help keep him alive.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Cooper
Emerging Star
Emerging Star
Posts: 459
Joined: Mon Feb 03, 2003 1:16 pm

Post by Cooper »

ok, thx for the fast replies guys, guard it is,
W

Reason: ''
Crusader against all odds.

W
martynq
Super Star
Super Star
Posts: 1251
Joined: Thu May 02, 2002 11:21 am
Location: Cupar, Fife, Scotland

Post by martynq »

Just to add my penny-worth (late)... yep, go for Guard.

Martyn

Reason: ''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
User avatar
NightDragon
Legend
Legend
Posts: 1793
Joined: Sat May 11, 2002 7:53 am
Location: Curtea des Arges

Post by NightDragon »

Just to repeat others. Dauntless or guard. If he has the leader skill then guard.

Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

take guard, but make sure you use the leader reroll quick! who knows how long he'll be around. this is especially easy since you don't have to worry about saving any of it for big guys.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Post Reply