Troll Slayer with AG 4, what next?

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Ziggi Abschuss
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Troll Slayer with AG 4, what next?

Post by Ziggi Abschuss »

I have a Troll Slayer in my Dwarf team that has received two Skill Rolls. I rolled 11 twice i.e. AG increase both times :o. This was just too bizarre to pass on so now I have a AG 4 Troll Slayer.

I've really enjoyed playing with him past few games, but now his next advance is around the corner so I would like to hear what you people have to say about which way I should take him.

Eagerly waiting your comments. :P

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Post by Thadrin »

Stand Firm on doubles, Strip ball on a normal.
Strip ball? yes. Picture this: Frenzy on the ball carrier. Push back- ball loose- second block away from ball, dodge away, get ball.

Alternatively Pass Block makes him a great safety.

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Post by Xtreme »

I would lean towards pass block. Unless he is going to be your main ball carrier in which case I would give him pro.

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Post by Mestari »

Thadrin sums it up pretty well. Being one of your faster players, he is a likely choice for a blitz at the ball-carrier. Also, being your most agile player, he is also the most likely person to be able to maneuver to the ball-carrier. Therefore strip ball is a great choice for a normal skill.

For doubles, stand firm is a good choice, although if your league has only few tacklers dodge should be considered also. Slayers, however, should usually take stand firm before dodge simply because of the sideline encounters.

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Post by Valen »

Strip Ball, Dodge on doubles IMO

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Post by Asmodan »

Yeah strip ball on a normal skill roll and stand firm on a double (possible dodge as mestari explained)

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Post by Mortalman »

Sure hands - with M5 you'll still be to an extent at the mercy of strip balling blitzers when you run for it, and on defense he'll be able sneak off with even the hardest to pick up ball as he pushes players away from it and then scoops it up!

On doubles I'd go for dodge because I reckon he's going to become a runner and it's always nice to have blodge players.

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Post by Robotorz »

Either Tackle, Strip Ball or Pro (to reroll Dauntless and other stuff)

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Post by Asperon Thorn »

I agree with Mortal man, and surehands. Just for the scenario of Blitzing, and picking up the ball. He will be at the mercy of strip ballers, for at least a turn.

Doubles - I would go for dodge, or LEAP!!!

Frenzy Dauntless leaper, now that would be something to fear.

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Post by duff »

Asperon Thorn wrote: Doubles - I would go for dodge, or LEAP!!!

Frenzy Dauntless leaper, now that would be something to fear.

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Post by Skummy »

:lol: Yes, you really have to go with leap now. A leaping, dauntless, frenzying dwarf? Too much fun to pass up!

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Post by sean newboy »

Definately :lol: .

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Post by Ziggi Abschuss »

Thanks a lot to all who have given their advice on this. All is much appreciated.

Now all I've got to do is get about a 100 SPPs for him to get all those skills. ;)

Seriously, Strip Ball seems like a good all around defensive skill. Sure hands would make him more of an offensive threat.

On doubles I'm still at a loss what to take. Stand firm seems like a good standard slayer choice for the sidelines and dodge for all the other stuff. Leap might be something that would catch most opponents off guard (I find the mental picture of short fat wardancer type of character strangely appealing :o ).

As I said, now all I've got to do is get those SPPs.

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Post by DoubleSkulls »

Strip Ball or Tackle for a normal skill - remember strip ball doesn't work unless your opponent's got the ball and does not have sure hands.

Leap is a great choice for doubles. Dwarves have cheap TRR so you can afford to risk it - and it means he can take a short cut to the ball carrier rather than trying to run around the outside.

If you don't want that then Stand Firm.

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Post by bluetooth »

Okay mates, no need to discuss anymore - I killed that Ziggy's Troll Slayer today :wink:

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