Vectis Super 7s- Newport Isle of Wight POSTPONED INDEFINITELY

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MrRoberto
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Vectis Super 7s- Newport Isle of Wight POSTPONED INDEFINITELY

Post by MrRoberto »

Posted on behalf of arknalax who is running this -
Information
5 games of 7s during the day, Swiss tournament, prizes for the top 3 teams plus spot prizes. Stunty cup awarded if 3 or more stunties take part.
Bb2016 rules used, including all rules from the spike magazines

Teams
Any of the 26 allowed
600k to recruit your team
7-11 players
Max 4 positionals

Inducements and rerolls
Star players, infamous coaching staff and extra training cannot be taken
Other Inducements can be taken as normal
Rerolls can be purchased but cost double
Fan factor can be purchased but costs double (20k)

Skills
One player is nominated team captain and gains pro and leader skills
One other player can be given a normal
Skill before game 1 (stunty teams get 2 normal skills or one double)


✶ SEVENS RULES ✶
GAME LENGTH: BB Sevens matches are made up of two 6-turn halves, rather than the normal 8-turn halves
used in Blood Bowl.

THE PITCH: A special BB7s pitch is used. The pitch is divided into three six-square zones plus two one-square endzones lengthwise, for a total pitch size of 20 squares long by 11 squares wide.

THE SET-UP: Seven players are set up per team, all behind their own Line of Scrimmage (LoS). One player is allowed in each wide zone per team, while a minimum of three players on each team must set up on their team’s LoS.

KICK-OFF: In Sevens, when the ball is kicked off 2D6 are rolled to determine scatter and the lower result is used. Kicks may be aimed at the area between the two LoS, however, for the purposes of resolving the kick-off event (including skills e.g. Kick-Off Return), the area between the two LoS is considered the opponent's half

✶ SEVENS KICK-OFF TABLE✶
2D6 Result 2D6 Result
2 GET THE REF:
The fans exact gruesome revenge on the referee for some of the dubious decisions he has made either during this match or in the past. His replacement is so intimidated that he can be more easily persuaded to look the other way. Each team receives 1 additional Bribe to use during the game. A bribe allows you to attempt to ignore one call by the referee for a player who has committed a foul to be sent off or a player armed with a secret weapon. Roll a D6, on a 2-6 the bribe is effective (preventing a Turnover if the player was ejected for fouling) butonarollofa1thebribeiswastedandthe call still stands. Each Bribe may be used once per match.
3 RIOT:
The trash talk between two opposing players explodes and rapidly degenerates involving the rest of the players. If the receiving team’s turn marker is on turn 5 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both teams’ turn markers are moved forward one space. Otherwise roll a D6. On a 1-3, both teams’ turn markers are moved forward one space. On a 4-6, both team’s turn markers are moved back one space.
4 DEFENSIVE SHIFT:
All players on the kicking team are allowed to move one square. This is a free move and may be used to cross the Line of Scrimmage.
5 OFFENSIVE MOTION:
The receiving team’s coach may reorganize his players (the new setup must still be a legal setup).
6 CHEERING FANS:
Each team rolls a D6 and adds their FAME modifier and number of Cheerleaders. The team with a higher score gains a team re-roll. In the case of a tie, neither side gets a re-roll.
7 CHANGING WEATHER:
Make a new roll on the Weather table. Apply the new Weather roll. If the new Weather roll was a ‘Nice’ result then a gentle gust of wind makes the ball scatter one extra square in a random direction before landing.
8 BRILLIANT COACHING:
Each team rolls a D6 and adds their FAME modifier and number of Assistant Coaches. The team with a higher score gains a team re-roll. In the case of a tie, neither side gets a re-roll.
QUICK SNAP:
9 The offence start their drive a fraction before the defense is ready, catching the kicking team flat footed. All of the players on the receiving team are allowed to move one square. This is a free move and may be made into an adjacent empty square, ignoring tackle zones. It may be used to cross the LoS.
CHARGE!:
10 The kicking team’s coach chooses a number between zero and three.All players on the kicking team are moved directly forward this number of squares. This is a free move, ignores player movement and does not require activation or GFIs.
THROW A ROCK:
11 An enraged fan hurls a large rock at one of the players on the opposing team. Each coach rolls a D6 and adds their FAME to the roll. The fans of the team with the higher total are the ones who threw the rock. In case of a tie a rock is thrown at each team! Decide randomly which player on the opposing team was hit (only players on the pitch are eligible) and roll for the effects of the injury straight away. No armor roll is required.
PITCH INVASION:
12 Both coaches roll a D6 for each opposing player on the pitch and adds their FAME to the roll. If the roll is a 6 or more after modification then the player is Stunned (players with the Ball & Chain are KO’d). A roll of 1 before adding FAME will always have no effect

Please bring with you -
Your team! (This must be numbered and each positional clearly identifiable, with skill rings were allocated. Painted teams are not essential but there are prizes for best painted team)

Dice and counters (dice must be regular d6 with clearly identifiable faces, no double faced d12 or egg dice sorry)

Two copies of your roster - one for you and one for the TO

Pitches, templates and dugouts are provided but feel free to bring your own sevens pitch if you have one

£20 entry free includes 5 games of sevens, with lunch included. There is also a licensed bar at the venue. Please send entry to Bonham86@hotmail.co.uk (via friends and family or cover 4% fees please), marked “vectis super 7s”

Multiple prizes will be available, full details nearer the time!

Reason: ''
Most casualties - Snotbowl 3, iowbbl speedbowl 4, IOW Speedbowl 6
Winner - IOWBBL speedbowl 3
MrRoberto
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Re: Vectis Super 7s- Newport Isle of Wight 13/9/20

Post by MrRoberto »

Postponed until 28/2/21

Reason: ''
Most casualties - Snotbowl 3, iowbbl speedbowl 4, IOW Speedbowl 6
Winner - IOWBBL speedbowl 3
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lunchmoney
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Re: Vectis Super 7s- Newport Isle of Wight 28/2/21

Post by lunchmoney »

This isn't happening, is it?

Reason: ''
Hired Goon for the NAF (rep for South West England, and UK approval staff)
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lunchmoneybb @ gmail.com

TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
MrRoberto
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Re: Vectis Super 7s- Newport Isle of Wight 28/2/21

Post by MrRoberto »

No it’s been postponed indefinitely by arknalax

Reason: ''
Most casualties - Snotbowl 3, iowbbl speedbowl 4, IOW Speedbowl 6
Winner - IOWBBL speedbowl 3
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