If it has any relevance to your answers, I play humans, and am determined to stick with them until I have a decent grasp of what's going on. I'm trying not to get lured into 'blodge and guard on everything', but some of the skills in the rulebook I haven't seen or played against... yet.
Kick - why is everyone so horny about it? I've seen a number of articles advocating it as the first skill to take on a lino, but can't see why it's such a boon.

Disclaimer: I understand there almost certainly is a benefit, I'm just not sure what it is yet.
Diving Catch - is this just the 'Accurate' of catching? +1 to any catch seems a no-brainer, but I don't see many catchers with it as an early skill choice.
Dauntless and Frenzy - Do I have to roll for Dauntless with each Frenzy block, or just once? Also, Juggernaut seems to be a decent partner for Frenzy, is that a thing?
Safe Throw - Only fumbling on a natural one? Why isn't this on every thrower out there?
Side Step - Can this work with a chain push against me?
Diving Tackle vs. Shadowing - Haven't played with or against either of these yet. For pestering ball carriers in my back field that have broken my line, Diving Tackle seems a bit more optimal, but I'm not sure?
Cheers for any input.