Mighty Blow as an injury-only skill
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- Ex-Cyanide/Focus toadie
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Mighty Blow as an injury-only skill
Ok, this is to get a second opinion on a suggested change to a rule (not suggested by me). The change would be that MB can no longer affect armour rolls, but still applies the +1 modifier to injury rolls.
My question is: would this change be better for high or low AV teams?
I've already done my own maths on the subject, and formed my own opinion. If you've already read my own answer on the Cyanide forums then it would probably be better not to respond here as I am after an independent opinion. Once we get an answer or two in then I'll copy and paste my own answer in here.
Thanks
My question is: would this change be better for high or low AV teams?
I've already done my own maths on the subject, and formed my own opinion. If you've already read my own answer on the Cyanide forums then it would probably be better not to respond here as I am after an independent opinion. Once we get an answer or two in then I'll copy and paste my own answer in here.
Thanks
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- GalakStarscraper
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Re: Mighty Blow as an injury-only skill
What I think this would really effect more than anything is Big Guys.
In LRB 5.0 they all got a big price hike ... most between 20k to 30k. If Mighty Blow didn't help these guys that were already on the cusp for cost vs benefit to crack armour ... it would be a big strike against them. Given how close we tried to balance these as cost vs benefit I think you would seriously screw things up if you changed MB that way.
Tom
In LRB 5.0 they all got a big price hike ... most between 20k to 30k. If Mighty Blow didn't help these guys that were already on the cusp for cost vs benefit to crack armour ... it would be a big strike against them. Given how close we tried to balance these as cost vs benefit I think you would seriously screw things up if you changed MB that way.
Tom
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- GalakStarscraper
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Re: Mighty Blow as an injury-only skill
As a second comment, this messes with the balance of not letting high AV teams live that I spent time working into the new edition.
Without MB working on AV.
That means against AV 9 an MB player would break AV 40% less.
Against AV 7 an MB player would break AV 29% less
So who benefits from MB only working on Injury.... the Bash teams benefit most (on the defensive side). And to be very honest there is NO GOOD REASON to increase the effectiveness of the heavy armour of the bash teams.
Galak
Without MB working on AV.
That means against AV 9 an MB player would break AV 40% less.
Against AV 7 an MB player would break AV 29% less
So who benefits from MB only working on Injury.... the Bash teams benefit most (on the defensive side). And to be very honest there is NO GOOD REASON to increase the effectiveness of the heavy armour of the bash teams.
Galak
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Re: Mighty Blow as an injury-only skill
Second think to consider is that Might Blow is already at weaker version.
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Re: Mighty Blow as an injury-only skill
I would prefer Mighty blow to work ONLY on the Av Roll....
that way stunties may survive longer.
i also think it should be an "extrodinary skill" however Im always shouted down over that opinion so just ignore that comment!!
that way stunties may survive longer.
i also think it should be an "extrodinary skill" however Im always shouted down over that opinion so just ignore that comment!!
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Re: Mighty Blow as an injury-only skill
That is the change I'd go for too.glowworm wrote:I would prefer Mighty blow to work ONLY on the Av Roll....
Then Dirty Player could work on all injury rolls.
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- mattgslater
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Re: Mighty Blow as an injury-only skill
Ugh. No thanks. Mighty Blow is a Tier 1-B skill, in my book, and it's that way for a reason.
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Re: Mighty Blow as an injury-only skill
Gents, you're not answering the question I am posing. Someone else posted this proposition and we disagree as to which teams would be worst effected. So, my question is:
would this change be better for high or for low AV teams?
Just to clarify, I don't think it should happen at all, but that is not the question.
would this change be better for high or for low AV teams?
Just to clarify, I don't think it should happen at all, but that is not the question.
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Re: Mighty Blow as an injury-only skill
Screws over Av7 teams so much more. Seriously benefits the high Av teamsdode74 wrote:Gents, you're not answering the question I am posing. Someone else posted this proposition and we disagree as to which teams would be worst effected. So, my question is:
would this change be better for high or for low AV teams?
Just to clarify, I don't think it should happen at all, but that is not the question.
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Re: Mighty Blow as an injury-only skill
Bad idea imo, can only see it helping high AV teams at the expense of low AV teams.
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Re: Mighty Blow as an injury-only skill
Base chance for knockdown to cause an injury (out of 1296)
AV 7: 90 (6.9%)
AV 8: 60 (4.6%)
AV 9: 36 (2.8%)
AV 10: 18 (1.4%)
Chance for injury with current MB. (Which is relatively more painful for high-AV teams. It still affects low-AV teams the most.)
AV 7: 186 (14.4%)
AV 8: 130 (10.0%)
AV 9: 84 (6.5%)
AV 10: 48 (3.7%)
Chance for injury with suggested MB. Everyone takes fewer injuries. (Relatively speaking high-AV teams are reduced the most. In absolute numbers the low-AV teams are reduced the most.)
AV 7: 150 (11.6%)
AV 8: 100 (7.7%)
AV 9: 60 (4.6%)
AV 10: 30 (2.3%)
So it is easy to see why there might be differences in opinion. I can't say anything else than "turn the skills around. Let Claw do +1 on injury rolls (only), and let Mighty Blow penetrate all armor on 8+ - that'd shake things up.
(At least if it is about evening things out for the low-AV teams. Both MB are similar in effect. The OP suggested MB will have a lower effect for all.)
AV 7: 90 (6.9%)
AV 8: 60 (4.6%)
AV 9: 36 (2.8%)
AV 10: 18 (1.4%)
Chance for injury with current MB. (Which is relatively more painful for high-AV teams. It still affects low-AV teams the most.)
AV 7: 186 (14.4%)
AV 8: 130 (10.0%)
AV 9: 84 (6.5%)
AV 10: 48 (3.7%)
Chance for injury with suggested MB. Everyone takes fewer injuries. (Relatively speaking high-AV teams are reduced the most. In absolute numbers the low-AV teams are reduced the most.)
AV 7: 150 (11.6%)
AV 8: 100 (7.7%)
AV 9: 60 (4.6%)
AV 10: 30 (2.3%)
So it is easy to see why there might be differences in opinion. I can't say anything else than "turn the skills around. Let Claw do +1 on injury rolls (only), and let Mighty Blow penetrate all armor on 8+ - that'd shake things up.

(At least if it is about evening things out for the low-AV teams. Both MB are similar in effect. The OP suggested MB will have a lower effect for all.)
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- DoubleSkulls
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Re: Mighty Blow as an injury-only skill
It helps Claw teams a lot, since the non-Claw bash teams would very much struggle to compete in the killer stakes.dode74 wrote:Gents, you're not answering the question I am posing. Someone else posted this proposition and we disagree as to which teams would be worst effected. So, my question is:
would this change be better for high or for low AV teams?
Just to clarify, I don't think it should happen at all, but that is not the question.
I think generally as either AV or Inj only that bash teams would stop taking MB much at all.
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Re: Mighty Blow as an injury-only skill
I'm not saying you are wrong, but I think that is definitely a minority view. Many of the coaches I play against MB is valued as highly as Guard, and above Stand Firm.mattgslater wrote:Ugh. No thanks. Mighty Blow is a Tier 1-B skill, in my book, and it's that way for a reason.
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Re: Mighty Blow as an injury-only skill
I don't think we're far apart.DoubleSkulls wrote:I'm not saying you are wrong, but I think that is definitely a minority view. Many of the coaches I play against MB is valued as highly as Guard, and above Stand Firm.mattgslater wrote:Ugh. No thanks. Mighty Blow is a Tier 1-B skill, in my book, and it's that way for a reason.
1: Dodge, Guard
1a: Block, Sidestep
1b: Mighty Blow, Wrestle, Claw
*****
2a: Stand Firm, along with several others (Tackle, Piling On, Dirty Player, Kick, Sure Hands). Unlike those others, and like the top-tier skills, Stand Firm is a spam skill. But I still put it in the same category overall, though it's harder to compare.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Mighty Blow as an injury-only skill
MB is needed to break higher armour.
If you want to protect the low AV teams then say MB only affects AV8 or higher.
If you want to protect the low AV teams then say MB only affects AV8 or higher.
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