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Re: DreadBall - The Futuristic Sports Game
Posted: Sun Oct 14, 2012 4:04 pm
by BillyDee
mrbrownesquire wrote:Here is my latest design, no prize for guessing what it is based on.
Ice cream!
Re: DreadBall - The Futuristic Sports Game
Posted: Sun Oct 14, 2012 4:26 pm
by daloonieshaman
Top notch
Jonathan. Jonathan, Jonathan
what size are the hexes gonna print.
I did space and they were barely 1" so the hexes would bunch up or overlap
If it is,
How much should I scale it to
110%, 120%, 125%

?
Re: DreadBall - The Futuristic Sports Game
Posted: Sun Oct 14, 2012 7:56 pm
by mrbrownesquire
daloonieshaman wrote:Top notch
Jonathan. Jonathan, Jonathan
what size are the hexes gonna print.
I did space and they were barely 1" so the hexes would bunch up or overlap
If it is,
How much should I scale it to
110%, 120%, 125%

?
Who is Jonathan?
The hexes are 25mm wide in photoshop and the downloadable versions are at 100% versions of those files. I guess it depends how you print it but the hexes should be 25mm.
Re: DreadBall - The Futuristic Sports Game
Posted: Sun Oct 14, 2012 7:59 pm
by Darkson
mrbrownesquire wrote:daloonieshaman wrote:Jonathan. Jonathan, Jonathan
Who is Jonathan?
Please don't tell me you've never watched Rollerball (the original, not the awful remake)?
Re: DreadBall - The Futuristic Sports Game
Posted: Sun Oct 14, 2012 8:05 pm
by daloonieshaman
yes the board hexes are 25mm, and the base hexes are 25mm.
creates a problem of spacing as few models do not exceed their base
I printed out space1 in full size (even measured the hexes)
they are too small for practical play (yes tried it) (for example bloodbowl squares are larger than 25mm (I think they are 29 or 30mm)
hence my question
yes the original RollerBall
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 17, 2012 5:58 pm
by Thadrin
There are two films that any and all FF players should watch: "Rollerball" and "Salute of the Jugger". If you haven't seen them you really need to do so as soon as possible.
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 17, 2012 11:33 pm
by AdvanceOp
Somewhat difficult to put together a complete cheat sheet for a game the rules are yet released. However, I've been using
this sheet to help me demo Dreadball to people.
Cheers
AdvanceOp
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 17, 2012 11:44 pm
by daloonieshaman
AO
You are freakin insane
I love overachievers
Re: DreadBall - The Futuristic Sports Game
Posted: Fri Oct 19, 2012 12:40 pm
by Khail
A little project I've been working on, wanted to show it off:
Built it with 35mm hextes instead of the standard 25. Total mat size is 34"x18".
Re: DreadBall - The Futuristic Sports Game
Posted: Fri Oct 19, 2012 1:21 pm
by mrbrownesquire
Looks good Khail.
I have updated my first space pitch incorporating elements from the speedball arena
And here are two background variants
And one with your favourite neighbourhood space station
I have also made a quick youtube video to show the scale of my 25mm pitches when printed out:
http://youtu.be/248A5fb_dHQ
If you want to print one out you can download it from here:
https://www.box.com/s/38qvno8ye5t119tmljuv
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 24, 2012 10:38 am
by MunkeyKungFu
Would anyone be interested in a 1 day tournament in Bristol in the new year?
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 24, 2012 10:49 am
by Darkson
Interested, but couldn't commit atm.
Re: DreadBall - The Futuristic Sports Game
Posted: Wed Oct 24, 2012 11:15 am
by mrbrownesquire
Dito too!
Re: DreadBall - The Futuristic Sports Game
Posted: Fri Oct 26, 2012 4:00 am
by Chris
Thadrin wrote:There are two films that any and all FF players should watch: "Rollerball" and "Salute of the Jugger". If you haven't seen them you really need to do so as soon as possible.
And surely solar babies?

Re: DreadBall - The Futuristic Sports Game
Posted: Fri Oct 26, 2012 7:08 pm
by Corvidius
Just filled in my questionnaire, looking forward to the Judwan team and MVP, plus Wyn MVP and some casualties arriving. Didn't find the questionnaire too arduous as I only had to repeat Tab 0 for most of it.
