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Posted: Thu Jan 02, 2003 2:18 pm
by McSnaga
I would hope that you are right about the casualties. I don't want to see excessive fouling just to increase tournament standing (even if teams do recover between games).

Posted: Thu Jan 02, 2003 2:31 pm
by Slinky78
I was wondering about that too. Having read some threads on fouling I'm a bit confused, I assume they count as casualties, and we've always given spps for them, but that seems to be a matter of some debate (although not so relevant here). I suppose this is a minor issue, as judging by Deathwing's post on last year's result it looked like it's points for wins etc. painting and sportsmanship that are key, then the td's and cas are like goal difference to separate ties (as usual I may be wrong).
Personally I don't see a problem with getting casualties for putting someone off the edge of the pitch, you shouldn't stand so near to the edge....

Posted: Thu Jan 02, 2003 2:49 pm
by firebreather
i think that casualsties will inc all casualties regardless of how they were inflicted, they unlikely to have that much effect on the overall outcome after all they dont effect your pts score and are considered after touchdowns besides fouling is part of the game and its no where near as effective as it used to be.

Posted: Thu Jan 02, 2003 3:06 pm
by McSnaga
You're right. Checking the rules, casualties are only really considered it seems in the event of a tie. With the IGMEOY rule, fouling can be limited and anyone of course has the option of not awarding sportsmanship points to anyone who unneccessarily inflicted fouls in the last turn or so of a game.

Posted: Thu Jan 02, 2003 3:13 pm
by Sputnik
You get two points for a loss by one as well. With close to 200 coaches I believe you will see lots of them ending up with the same points and also some with the same TD total. :o

True, Cas won't be that important but may still have an impact here and there. And there are always players going out there for a foul festival since it seems to be the best they can do! :evil:

And of course there is a price for the one with the most cas as well. If you can't win, you can still go for that (if fouling is a cas for the total)! :o

Sputnik

Posted: Thu Jan 02, 2003 3:22 pm
by Deathwing
There was some talk about this last year..I know that most of us recorded only the cas. that would gain SPPs normally; i.e. those caused by blocking.
I'm convinced that some people recorded the cas. regardless of whether it was a foul, the crowd or a failed gfi/dodge etc.
Looking at last years cas over 4 games: VB and Chet chalked up 6, lucifer 8, LF 9, myself 7 and Ant 10. About the highest from a TBBer was cidervampire's 13, and that from a Morg/Chaos team that went 4-0.
So the claims of 18, 20 and 21 are a little dubious.
I doubt it'll come down to cas. caused, but Andy should clear it up just in case.

Posted: Thu Jan 02, 2003 3:35 pm
by Norse
You misunderstand..

I'm not worried about casualtie being required to separate the top 3 players...

It's just that I only know how to play one kind of BB... casualties first, everything else later... :evil:

Let me put it simply.

I'm bringing Undead.

First skill for my team: Mummy gets Piling On...

I think you get the picture, and it aint pretty... :wink:

Posted: Thu Jan 02, 2003 3:38 pm
by Marcus
I have no qualms against playing a murder coach. I never lose against them. I get my team beaten to a pulp, sometimes it takes a fair few league games to recover but I don't lose the match.

In a tournament situation there will be no carry-over of casualties from game to game so bring it on I say.

Posted: Thu Jan 02, 2003 3:43 pm
by Grumbledook
bum just ask deathwing about not having block on a mummy, it sucks up rerolls and can cause turnovers, I am still toying with taking undead, deffo taking them to amsterdam

Posted: Thu Jan 02, 2003 4:14 pm
by Deathwing
I'll be playing either Luthor/Undead or Borak/Chaos. If I go with Undead, I'll be going Block on both Mummies games 1 and 2.

Here's how last year's top 25 at Res. would have panned out under this years' 4 points a win, without factoring in painting/sportsmanship. Bearing in mind that this was only 4 games, cas. would've separated a few positions, and of course there's over double the field this time. The Welfs head up the 14 point group on TDs scored, as you'd expect.
Image

Posted: Thu Jan 02, 2003 4:35 pm
by McDeth
Agreed. If i do go with undead, first two games will see me getting Block on the Mummies. Not only does it saves re-rolls, but gets better knockdowns as well, therefore increasing the chances of a casualty, especially with Mighty Blow.

Pile on is not an option i'd consider as it puts one of my key players on the floor without the opposition doing anything. In a game where a single loss will probably rule you out of contention, thats a risk not worth taking

Posted: Thu Jan 02, 2003 5:26 pm
by Venomous Breath
Anyone notice the mistake on the rules pack?

On the front it says Blood Bowl XXXXII. 42 in roman numerals is XLII. Sorry just have to prove Lizards aren't slow witted... :D

With so many coaches of good calibre taking put I think it's going to come down to a bit of luck (or lack thereof). Besides I'm going just for the beer, and as long as I do reasonably well to prove I can actually play the game I'll be happy.. :P

Posted: Thu Jan 02, 2003 5:28 pm
by McSnaga
ah .. but they use Old Imperial Numerals in the Warhammer World which are ever so slightly different from Roman Numerals :wink:

Posted: Thu Jan 02, 2003 5:51 pm
by Marcus
XXXX is equally correct. The subtractive form of Roman Numerals is a modern convention that was rarely used by Romans IIRC.

Posted: Thu Jan 02, 2003 5:58 pm
by Thadrin
There is one time the casulaties thing becomes important: There is a Most Casualties award let us not forget. ANdy should clear this up before we start methinks.