Norse, Niels and Louis X present.............. STREETBOWL!!!

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rabidroadkill
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Post by rabidroadkill »

Sounds great! I can't wait to give them a try. Thanks for sending me the rules.

BTW, have any of you seen these minis? http://www.newwave.org/minis/thugz/index.html

Look perfect for the game in da hood. :lol:

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Post by l_dauguet »

Oki, I'm leaving for Christmas.

Those who want the rules can download them here

Merry Christmas 8)

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Post by Ivesy_boy »

Just played a quick game and it was loads of fun and, just a few questions though. How do you resolve pushes into a wall? and do potions used on players with serious injuries like Miss Next Game heal them of this? assuming they don't die of course. Really like the kickoff table, we rolled up happy hour, and i watched as my opponents team just disapeared off to the pub. I was already down to 3 or 4 players by this point though...

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Post by Darkson »

Damn, I want to play :(

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Post by Norse »

Magic Potions are kind of like apothecaries.. so any player who recovers from an injury using a magic potion is assumed to be fine for the next game...

There are a few clarifications which I will work on in the new year and submit a cleaner, clearer version...

Have a StreetBowl Christmas!!

R

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Post by Norse »

Just to keep you streetbowlers up to date.....

I've had some good feedback on some re-wording and clarifications (more than any real rules changes as such) which I will be incorporating into the rules in the next week or so (all being well)..

Once version 2 is ready to download, I'll let you all know right here...

Thx for the comments, keep 'em coming..

R

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Post by sean newboy »

So when will we be seeing it in Fanatic Magazine?

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Post by Norse »

Once 90% of people agree that it is 90% perfect... still a few tweaks, so I don't want to go to press quite yet...

also, some pics of us playing a game on Trav's pitch might help... I think they will want some visual media too...

Damn, I have to convert a street team now... :roll:

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Post by traveller »

Damn, I have to convert a street team now...
hahahaha.... now you, too, in time pressure ! :lol:

Well, i´m happy if i will finish "the Street " in time. I will, but not with all details! I have to order some single minis.

I will convert a orc street gang, too ... minis are bought already.This time plastics for easier conversions than at my metall orc team :roll:

Traveller

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Post by Norse »

Let me know if you need any bitz... it's the least I can do and I have a LOT of them! :o

R

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Post by Redfang »

A few suggestions (though I still haven't played):

Put in a max number of positional players (this is not a prof team, so one would expect less positional players, right?) I'd suggest 0-4 positional players limited per kind in the normal way.

Is the double cost of RR really necessary?

Getting very anxious to play

R

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Post by Norse »

Redfang wrote:
Put in a max number of positional players (this is not a prof team, so one would expect less positional players, right?) I'd suggest 0-4 positional players limited per kind in the normal way.
If a skaven coach wants to take 4 GRs and a Rat Ogre, I'm not about to stop them.. the lack of cash will pretty much prohibit more than a few positional players at any rate..
Redfang wrote:
Is the double cost of RR really necessary?
No, but I want as many turn-overs as possible... these guys are meant to be drunk half the time anyway.. I want, to quote the GW handbook, 3 Fs..

Fast Furious Fun...

Every action should be shrouded in doubt... should I block first, or attempt the hand off, or maybe take the 2 dice blitz... oh crap, no re-rolls, maybe I'll just move a player then...

I get pretty tired of AG5 MA 10 players taking the piss with all the Blodge, Pro, Leap etc etc etc in the world... this is meant to be deprived kids in the park by comparison..

besides, you're just miffed because Dwarves usually get cheap re-rolls! :wink:

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Post by Redfang »

Yeah, but Dwarfs also get expensive players

Now, I really want 2 Slayers (drunken violence with nowhere to run for the elves, do you really think they'd stay away?)

5 LB -> 350000
2 Slayers -> 180000
70000 left -> no RR

So I can just have two positionals and a RR (2x80000 + 80000 + 350000 + 1FF = 600000)

Having two slayers than means adding 1 Runner for ball carrying (of course!) and the rest of the money than has to be spend on more positionals which, IMHO, would not make sense in a team like this.

If you limit the max number of positional players, more RR will already be required because it will mean less skills are available! This in turn would also lead to more TO (I think)

R

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Post by Tim »

I played around with some starting teams and it seems that no team can have a RR at the beginning ...

How about:
first RR costs normal price
second RR costs double price
third RR costs triple price
...

and don't distinguish between team generation and buying them between matches.

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Post by Norse »

Mmmmm...

not against it in general, but as you put it Tim.. NO team can really afford to buy a re-roll, therefore no team is really being penalised more than any other... even Elves roll 1s (in fact, more often than other races I think!) :lol:

There's a tournament in March which will provide a lot more feedback... it's very hard for me to understand your points when no test games have been played.. it's like saying the Vamp roster sucks without playing a game with them...

Red, if you want a RR, drop the psychos... the pitch is sufficiently narrow to favour Dwarves... and AV9, block and thick skull will rock on cobblestones... 6 LBs and 1 runner would be my preferred line up... don't try to max out on positional players and then complain you have no money left!

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