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BadMrMojo's guide to getting the cards back into Bloodbowl!gken1 wrote:i like the table alot better now. But i thought the main reason the cards went away was cost. they used to print those things on cardboard stock which i'm sure is not very cost effective. I bet they could churn out some decent priced cards and make some $$ since all of would buy it and use it instead of the tables. It could at least be an optional add on.
How is getting a Skeleton, Zombie, Halfling, or Hobgoblin with 3 skills better than getting a STR 4, frenzied player? It is potentially as good (potentially even better if you roll great skills) but just as likely to be crap. At lower TRs it's even worse (say 100 vs 140) as you'll get a 'star' lineman who will hog all your SPPs. A STR 4 Frenzy player will be great for making holes, crowd pushing and other assorted 'unglamorous' tasks. If they beat him down and foul him into oblivion with his AV 7, then so much the better. It kept your opponent focused on a disposable player and not killing off a real player or (gasp!) scoring.Jugular wrote:...If its deemed that taking ANY player would be too strong then how about taking a nonpositional player.....?
Crazed BB fan ... you decide his race.Jugular wrote:What race is this strangely repetitively cloned player supposed to be anyway?
And the crazed fan does that a lot better than a Zombie.Surely the idea of the handicap is to allow the possiblity of victory
actually i was refering to the old cards where u could play them at any time and your opponent didn't know what u had. Like Is it a TD? or extra time. those cards added flavor to the game and didn't allow coaches to take any thing for granted.BadMrMojo wrote:
BadMrMojo's guide to getting the cards back into Bloodbowl!
1) Lay out 3 sets of 8 cards.
2) Label the backs of them as "Good Karma", "Random Events & Dirty Tricks" and "Desperate Measures". 8 each.
3) For each of the cards, put an appropriate handicap result on the front of the card.
4) Get the cards printed double-sided on card stock (at your local copy shop).
4) Calculate the difference in TR and the underdog picks an appropriate number of cards with GK = 10, etc....
Voila.
I didn't address the first idea because I thought you'd suggested the secondary argument as a replacement due to its being unpopular. The many perils of communicating via a forum, I guess.Jugular wrote:OK BMM you argued against my secondary argument given that people didn't like the first.
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You still didn't address my first idea. Am I to assume you couldn't find fault with that?
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Is there no cost to pay for using handicaps?
I was being a little flippant, for the record. Hiding your draw would be a great house rule, however, even using the table as presented here. Maybe with a few tweaks to allow you to use things at any time, if you were so inclined.GKen1 wrote:actually i was refering to the old cards where u could play them at any time and your opponent didn't know what u had. Like Is it a TD? or extra time. those cards added flavor to the game and didn't allow coaches to take any thing for granted.
Not a bad idea ... I have to really think about this one. For instance getting one reroll for 10 points down 1 in 8 is okay odds ... getting one guaranteed for 20 ... hmmmmm.David Bergkvist wrote:How about the following addition:
It is possible to spend HPs to pick a result on the tables. Doing so costs double the amount of HPs compared to rolling on said table.