That has changed a lot. First, the pass test is performed always and then the interference one with modifiers that depend on the pass roll, second, after sucessful interference (deflection for now) there is a catch test (to convert deflection into interception). In LRB6 it is intercept test with auto catch, and if it fails, do the pass test. It has become more realistic, but also slower and probably riskier making passes end in the ball bouncing around more times.TopsyKretts wrote: Intercept → Interfere
New Edition rumors seem to be true
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Re: New Edition rumors seem to be true
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Re: New Edition rumors seem to be true
From all the new stuff I can't work out why is ever take and use Fumblerooskie. Can someone give me a reason for this skill? And not just a one in a million edge case.
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Re: New Edition rumors seem to be true
Effectively use it as a 2nd handoff? Or the ball carrier can blitz themselves free from being marked and then get rid of the ball for someone else to score/get safe?
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Re: New Edition rumors seem to be true
I think the time I'd most likely want to use it is if a player catches the ball on a blitz
...assuming keeping throwers safe may be more of a thing now (to keep the pass as an option), I'm not sure its a skill I could really see me taking. To me it seems like the sort of skill a Dark Elf blitzer should have
Most of the Passing skills seem to offer pretty poor value
...assuming keeping throwers safe may be more of a thing now (to keep the pass as an option), I'm not sure its a skill I could really see me taking. To me it seems like the sort of skill a Dark Elf blitzer should have
Most of the Passing skills seem to offer pretty poor value
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Re: New Edition rumors seem to be true
Sorry. Yes you are right. Interfere is a notable change from the mechanics of intercept.Steam Ball wrote: That has changed a lot. First, the pass test is performed always and then the interference one with modifiers that depend on the pass roll, second, after sucessful interference (deflection for now) there is a catch test (to convert deflection into interception). In LRB6 it is intercept test with auto catch, and if it fails, do the pass test. It has become more realistic, but also slower and probably riskier making passes end in the ball bouncing around more times.
This edition also introduce an universal 'Jump' ability, Based on the Leap skill, which is now divided into 3 tiers:
JUMP
- Anyone can do this.
- Only over occupied squares (Prone/Stunned).
- Apply a negative modifier for being marked (either in originating or target square).
LEAP
- Requires the skill.
- Over any square, either unoccupied or occupied (Standing/Prone/Stunned).
- Apply a negative modifier for being marked (either in originating or target square).
- The player cannot also have Pogo-Stick.
POGO STICK
- Requires the skill.
- Over any square, either unoccupied or occupied (Standing/Prone/Stunned).
- The player cannot also have Leap.
Must jump exactly 2 squares in a single direction. Can Fall Over in the original square if the Agility roll was 1.
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Re: New Edition rumors seem to be true
Not saying it is worth it or very useful, but I could see it used by for example a Dwarf Runner on the receiving team, to drop the ball, then move to secure the perimeter or create a cage. Then send a Blitzer to pick up the ball? Almost like a hand-off, but with the opportunity to move into a better location afterwards.lunchmoney wrote:From all the new stuff I can't work out why is ever take and use Fumblerooskie. Can someone give me a reason for this skill? And not just a one in a million edge case.
Or even opposite, you want to move the ball from player A to player B, where player B has Sure Hands and can re-roll the pick-up?
I wonder what the wording of 'Pro' means. It now triggers on 3+, but can only re-roll a single dice from a single dice roll, multiple dice roll or a pool of dice (what's the difference between multiple dice roll and pool of dice?). It then says once re-rolled, that single dice cannot be re-rolled again. Could you then use a team re-roll to re-roll the rest of the dice?
Also, the developers obviously hated Shadowing.
Old: 2D6 + MA (opponent player) < 8 + MA (Shadowing player)
New: D6+ MA (Shadowing player) > 5 + MA (opposing player)
Comparing new probabilities with old (according to: https://www.thenaf.net/tag/shadowing/), it s heavily nerfed! The result show diff in MA (Shadowing MA - opponent MA) and Shadowing success probability:
* 5+ MA: 100% (same as before)
* 4 MA: 97% → 83% (diff -14%)
* 3 MA: 92% → 67% (diff -25%)
* 2 MA: 83% → 50% (diff -33%)
* 1 MA: 72% → 33% (diff -39%)
* 0 MA: 58% → 17% (diff -41%)
* -1 MA: 42% → 17% (diff -25%)
* -2 MA: 28% → 17% (diff -11%)
* -3 MA: 17% → 17% (same)
* -4 MA: 8% → 17% (diff +9%)
* -5 MA: 3% → 17% (diff +14%)
* -6+ MA: 0% → 17% (diff +17%)
Only a Dwarf shadowing an Elf can be happy about this!
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Re: New Edition rumors seem to be true
As P access is severely restricted, and the positioning needed for all this "double hand off"... million sounds right.lunchmoney wrote:From all the new stuff I can't work out why is ever take and use Fumblerooskie. Can someone give me a reason for this skill? And not just a one in a million edge case.
2D6 (multiple dice) vs block (pool of dice), in the first all are used, in the second only one is used.TopsyKretts wrote:(what's the difference between multiple dice roll and pool of dice?).
Some people think that as reroll was done, all the dice are locked. Others that the reroll only applied to one, and the rest are ok for the other reroll method. Maybe a pre-launch FAQ?It then says once re-rolled, that single dice cannot be re-rolled again. Could you then use a team re-roll to re-roll the rest of the dice?

You should calculate Break Tackle of clumsy strong guys vs nimble weak ones, as their Ag matters instead of being replaced. Strength skill with same bonus for ST 1 or 4...Only a Dwarf shadowing an Elf can be happy about this!

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Re: New Edition rumors seem to be true
Thanks! That makes sense the way you describe these things.
Tentacles suffered a similar nerf as Shadowing. It lost a whole D6 for the test! Going from 2D6 to a single D6. A lucky Beast of Nurgle with +1 Strength can no longer treat elves like a cactus treats marshmallows
Another question, Swoop seems to have changed from scattering (using Throw in template) each square to now being D3 squares in a single direction (also with the Throw-in template). Is this correct?
I am curious about some small differences in wording for several skills (not always consistent)
1) As an universal skill rule, skills can always be used more than once by more than one player each team turn (unless otherwise noted). However, several skills still reaffirms that they can be used by more than one player each turn, like Chainsaw.
2) Several skills are described as usable during a Block action specifically including Blitz, but others don't. Like Tackle only specifies Block action. Is this an oversight, or is Tackle no longer usable with Blitz?
3) Some skills specify that being applicable even if Prone (Take Root), others specify being applicable if Prone or Stunned (Thick Skull). Is there any significant difference for being Stunned or Prone in regards to skills? I guess Take Root doesn't have an effect while Stunned because the player doesn't have an activation/action.
Tentacles suffered a similar nerf as Shadowing. It lost a whole D6 for the test! Going from 2D6 to a single D6. A lucky Beast of Nurgle with +1 Strength can no longer treat elves like a cactus treats marshmallows

Another question, Swoop seems to have changed from scattering (using Throw in template) each square to now being D3 squares in a single direction (also with the Throw-in template). Is this correct?
I am curious about some small differences in wording for several skills (not always consistent)
1) As an universal skill rule, skills can always be used more than once by more than one player each team turn (unless otherwise noted). However, several skills still reaffirms that they can be used by more than one player each turn, like Chainsaw.
2) Several skills are described as usable during a Block action specifically including Blitz, but others don't. Like Tackle only specifies Block action. Is this an oversight, or is Tackle no longer usable with Blitz?
3) Some skills specify that being applicable even if Prone (Take Root), others specify being applicable if Prone or Stunned (Thick Skull). Is there any significant difference for being Stunned or Prone in regards to skills? I guess Take Root doesn't have an effect while Stunned because the player doesn't have an activation/action.
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Re: New Edition rumors seem to be true
That Animosity change seems harsh.
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Re: New Edition rumors seem to be true
The thing is that you are doing a Block action (and a Move one) inside the Blitz action. New book tried to be more clear, but went half way, leaving FAQs/doubts like that. Making sure things inside actions are never the action names would have been better, eg: Contact action allows block, Blitz action allows move, rush, pick up, block, Run action allows move, rush, pick up... and so on.TopsyKretts wrote: 2) Several skills are described as usable during a Block action specifically including Blitz, but others don't. Like Tackle only specifies Block action. Is this an oversight, or is Tackle no longer usable with Blitz?
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Re: New Edition rumors seem to be true
2020 rules look very clear to me in this instance. Appears that "Block action" is written every time instead of allowing the potential argument between Block Action and Block which has given so many nerd-chubbies in the past.
Following on from that, a Blitz Action consists of both a Block action and a Move action so all skills relevant to a Block action will apply UNLESS specifically mentioned in the skill description.
Any confusion I feel is merely a hangover from CRP/LRB/2016 rules?
Following on from that, a Blitz Action consists of both a Block action and a Move action so all skills relevant to a Block action will apply UNLESS specifically mentioned in the skill description.
Any confusion I feel is merely a hangover from CRP/LRB/2016 rules?
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Re: New Edition rumors seem to be true
That's all nice where that's written (in rules for Block, actions and Blitz), but in skills section this inconsistency. Frenzy can be used during a Block action (specifically including Blitz). Tackle applies when performing a Block action. No mention of Blitz.
I assume one can remove all mentions of skills that can be used during Blitz if they also can be used during Block. Same with all the skills that mention they can be used more than a single player each team turn.
I assume one can remove all mentions of skills that can be used during Blitz if they also can be used during Block. Same with all the skills that mention they can be used more than a single player each team turn.
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Re: New Edition rumors seem to be true
What exactly is the inconsistency you see in Frenzy and Tackle? I make a living editing procedural documentation and I can't see anything inconsistent between those two rules. Just curious. Other than the the parenthesis (which they also use in Strip Ball or Dauntless, for example) and I frankly can understand not repeating in every single instance of "Block action". Is that it?TopsyKretts wrote:That's all nice where that's written (in rules for Block, actions and Blitz), but in skills section this inconsistency. Frenzy can be used during a Block action (specifically including Blitz). Tackle applies when performing a Block action. No mention of Blitz.
To be quite candid, your "Frenzy can be used during a Block action" caught my eye, because it should be "must"

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Re: New Edition rumors seem to be true
I suspect that there are a few skills that mostly exist to make every category have 12 options for d2+d6 random.lunchmoney wrote:From all the new stuff I can't work out why is ever take and use Fumblerooskie. Can someone give me a reason for this skill? And not just a one in a million edge case.
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Re: New Edition rumors seem to be true
montanhas18 wrote:What exactly is the inconsistency you see in Frenzy and Tackle? I make a living editing procedural documentation and I can't see anything inconsistent between those two rules. Just curious. Other than the the parenthesis (which they also use in Strip Ball or Dauntless, for example) and I frankly can understand not repeating in every single instance of "Block action". Is that it?TopsyKretts wrote:That's all nice where that's written (in rules for Block, actions and Blitz), but in skills section this inconsistency. Frenzy can be used during a Block action (specifically including Blitz). Tackle applies when performing a Block action. No mention of Blitz.
To be quite candid, your "Frenzy can be used during a Block action" caught my eye, because it should be "must"
TopsyKretts wrote: 2) Several skills are described as usable during a Block action specifically including Blitz, but others don't. Like Tackle only specifies Block action.
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