ROSTER "A"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
Not sure I want any Catchers, let alone 2 of them, but I figure with Block perhaps they can be useful and 2 of them won't be as easily dealt with as just one (maybe, lol).
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ROSTER "B"
4x Blitzers (guard, guard)
Ogre (guard)
2x Throwers (block on at least 1)
5x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This roster still gets 2 more skills, and I am thinking at least one of the Blitzers should get Tackle. Lots of other possibilities for the last skill. I sometimes favor 2 throwers simply for the versatility on the pitch and having just one is an obvious target. Right now this is the roster I am leaning towards using.
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ROSTER "C"
4x Blitzers (guard, guard)
2x Throwers (block on at least 1)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This one's a mix/compromise of the first two, removing the Ogre and including 2 each of the throwers and catchers. There's still 1 skill left to choose if I take this option. I really think, though, that at 1.1K I should probably include the Ogre as he's a nice roadblock that can take hits away from my other players and if I'm lucky he'll hurt someone in the process (hopefully not himself!).
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ROSTER "D"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
Catcher (block)
6x Line
3RR
This is a little of everything. With 13 players, I can hold the catcher for OTT attempts or as a last resort reserve; perhaps even playing him more if I go up against an agile or fast opponent. There's still 1 skill left to choose with this roster as well, and like before I think Tackle on one of the Blitzers may be beneficial.
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So, what feedback do you guys have? Namely, I am wondering the following:
1. Why bother using any catchers? I know the actual odds, but is adding Block enough to truly make a meaningful difference in their fragility?
2. Is 3RR enough for a conservative, running-style strategy? I would think yes, but should events dictate more risky play that 4th RR would be nice if a player with the right skill is not at hand.
3. What advice on choice of last skill(s)? I'm quite sure about 3x guard (1 on Ogre, 2 on blitzers) plus block on a thrower. Not sure how many blodgers I will face, but a Tackle blitzer seems sensible just in case.
Thanks!
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