20phoenix wrote:Wrestle is not good for a vamp. It forces you to reroll lust/blocks you shouldn't because of risk of turnover from lack of food. Good vamp play revolves around reroll conservation so the more of this you can minimise the better.
Its worth stating I fully agree with the point around re-roll preservation on vampires. The whole AG5 and leap thing takes a chunk of this out of the equation though. In order to leap at the ball carrier, you must have passed your bloodlust check (anything else would be foolish) so you're fine. You've also (in general play) got the option of changing a block for a move (and with AG5 leap, you're pretty able to move to a thrall for a bite), while sensible vamp play suggests that you have thralls in place most of the time (or an ability to back out of the "uber" play to bite a thrall) and can just stand, chill and have a snack for the turn instead of blocking and leaving yourself open to wasting a reroll.
I would have definitely have gone with AG6 in the first place, but once AG5 and leap, wrestle is the most obvious skill to go for. You've chosen your poison, so keep going with it.
I also generally agree with block/dodge on vamps, wrestle on thralls as a standard build template