Heartsbane wrote:I have to say I disagree with your assessment of NoS. Having played Pro Elves a fair bit recently, I've really come to appreciate it on catchers. Being able to pass/hand off to a catcher whilst he's in tackle zones means you can get the ball to him *before* he moves, which opens up a huge amount of mobility options (especially if you pass it to him and he then goes on to hand it off!)
Other mutations are also very good on the right teams. Claw is good on bash teams, sure. But two heads for agile teams, extra arm/big hand for agility limited teams (eg Nurgle). Yes, I know suggesting mutations for 2 specific teams is pretty niche, but there's only 5 teams with mutation access anyhow...
Other skills that might warrant a mention are break tackle and jump up on slower strong teams. Finally, shadowing can have a use (albeit a corner case) as part of the blodge sidestep diving tackle (+ tackle) combo.
We'll just have to agree to disagree on NoS. However, the rest of your feedback I'll gladly incoporate:
Ooh, I missed break tackle, good point! Will add it ASAP. And to think lizards are among my favorite races.... *hangs head in shame*
I suppose mentioning 2 heads/extra arms for the beastman/pestigor carrier, and big hand for them or a gutter is worthwhile as well.
(btw it's 6 teams by my count: Chaos, Nurgle, Pact, Underworld, Skaven, Cdorfs)