Vampires

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Quilwood
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Vampires

Post by Quilwood »

I would like to have a few questions answered:

What makes the Vampire team special?
Having hobgoblins for lineman and having 4 (6 if your crazy) vampires does not a new team make.

Why are the vampires the only usefull player on the roster?
The Chaos Dwarves have the closest formula of a team to the vampires, but with 10 times the flavor (who here doesn't think having hobgoblin slaves, funny hats and Bull Centaurs! is a flavorfull mix?).

Why do the Vampires start with an uber player (i.e. the Lord)?
The only way to compare him is to a big guy, but he has no negative and he must be on the team. Why would they make a team that must have a Morg 'N' Thorg that can get SPP's?

Why did they change OFAB without compensating the cost formula?
"Yeah lets let 3/4 of the vampires always be on the pitch, plus the Lord". This makes no sense.

What are the mini's going to look like?
Is there already a finished team of Count Chocula wannabe's and feeble human lineman? I hope I don't have to see Von Drakenborg impersinators and armorless human on the bb pitch.

I've read threw the many pages of vampire ideas on this forum and not surprisingly i have a few of my own, but I'd like to take a look at the others first.

There is the COFAB. Does anyone else think having an offical team that has players mame other players is odd? It would be like giving Chaos Dwarves a Slave Driver postion (such as, 4 4 3 10 block,tackle,TS) and having him whip the hobgoblins because they couldn't think of a better way to fix the new way overpowered position.

I've also seen the Vampire Counts Idea. Why would anyone recomend having a fifth (15 offical - undead, plus four vampire teams) of the available teams be vampires? I like the effort to give the vampires flavor though, but the BB vamps have always seems to be Von Carsteins (at least von drakenborg and the whole count chocula looking model does).

Now for the inevitble response of what I think and what my oppinion is. When I began reading TBB I was hoping I could give my vote to somebody elses bandwagon but I don't see a functioning vampire team in any posts.

If the vampire team already has finish mini's then I'm skrewed, but here goes. I was snooping around Galak's site and came across the Spirit team (to many new rules IMO, but a nice flavor... the more undead undead team :) ). I was then later snooping around the GW online store looking for vampire figs so i could base my idea off something and I found the Warhammer vampire army roster (I know JJ is vearing away from this, but he's using Khemri so why not vampire counts too) and thought why not use the Spirit, Wraith, and Banshee minis?

This is a team i thunk up in less then an hour and no playtesting, but I figured why not post it.

0-12 Spirit 6336 Leap, Regenerate, Thick Skull 70K Gen
0-2 Wraith 6336 Leap, Regenerate, Thick Skull, Sure Hands 90K Gen, Passing
0-2 Banshee 6336 Leap, Regenerate, Thick Skull, Block 90K(maybe 100) Gen, Str
AND EITHER
0-4 Vampire 6438 Hypnotic Gaze, Regenerate 130K Gen, Str
OR
0-4 Vampire 6438 Hypnotic Gaze, Regenarate, OFAB (old every pitch version) 110K Gen, Str

I think this team would be fun to play (why wouldn't I? I though of it :wink: ). It feels like a real "undead" team. Most of the players have 6 armor, but Thick Skull and Reg. This means the team will not suffer to many casualties, but will most likely have half the team laying down every turn. The Leap skill gives them the eithereally floating around feel but with 3 agility it is as threating as a one turn score by a goblin throw. Overall the non-vampire players seem okay to me, but the vampires have always been the problem with every vampire team. I'm in favor of just droping OFAB all together. Why does a non-big guy have a negative trait (even mummies get away with not having one)? The agility access on the vampire has also been a heated debate too, and i don't see why they need it at all. The only thing Agility access gives a vampire is auto-blodge and Jump-up on doubles. If this team would preform to well then I would change team to: spirit 60K, Wraith 100K, Banshee 100K, and vamp 120K+OFAB. This would make them rely more on crap lineman and make the vampires unrealiable.

Well thats my opinion ,it's not like opinion mean much, but thanks for reading it.

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Grumbledook
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Post by Grumbledook »

The new minis are finished, they look fantastic and look like blood bowl players rather than your classic vampire al la count luthor. Iirc they will be out in december.

Whats wrong with a team of great players who go mental now and again and eat their team mates? Thats what vampires are in most forms and certainly the blood bowl fluff fits that. There will be a new OFAB an adapted version of COFAB which if i am right will be bought out in the blood bowl 200 annual.

I think this team will work fine as and testing and feedback will get things changed if it doesn't.

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Zombie
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Re: Vampires

Post by Zombie »

Quilwood wrote:What makes the Vampire team special?
Having hobgoblins for lineman and having 4 (6 if your crazy) vampires does not a new team make.

Why are the vampires the only usefull player on the roster?
So you're saying that hobgoblins are useless? Funny cause on my team, 3 of the 4 players with the most SPPs are hobgoblins. What makes them near useless in vampire teams is the fact that vampires are so good, not the thralls' stats per say, which are decent.
Quilwood wrote:Why do the Vampires start with an uber player (i.e. the Lord)?
The only way to compare him is to a big guy, but he has no negative and he must be on the team. Why would they make a team that must have a Morg 'N' Thorg that can get SPP's?
Because the fluff always attributes a Lord to rule the other vamps. And he's too proud to just be just a coach.
Quilwood wrote:Why did they change OFAB without compensating the cost formula?
"Yeah lets let 3/4 of the vampires always be on the pitch, plus the Lord". This makes no sense.
If you calculate the odds right (this is a tricky one), it's actually 2/3 for the last drive, and 1/2 for the first.
Quilwood wrote:There is the COFAB. Does anyone else think having an offical team that has players mame other players is odd? It would be like giving Chaos Dwarves a Slave Driver postion (such as, 4 4 3 10 block,tackle,TS) and having him whip the hobgoblins because they couldn't think of a better way to fix the new way overpowered position.
The problem is that fluff-wise, the vamps need ST4, and they also need AG4. That makes COFAB necessary.

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GalakStarscraper
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Post by GalakStarscraper »

Grumbledook wrote:There will be a new OFAB an adapted version of COFAB which if i am right will be bought out in the blood bowl 200 annual.
I hope they haven't "adapted" it to freaking much. We have almost finished one season of testing and I've very pleased with how the COFAB rules worked ... the 3 Vampire teams are averaging a 50% win rate overall. If they mess with them too much, I'm going to start believing Pariah's statement that the BBRC cannot leave anything that someone else comes up alone until they've tweaked it.

Galak

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Post by Grumbledook »

andy wouldn't say what the changes were but he said there will be a tweaked version

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Post by wesleytj »

andy sucks, and to be honest i don't care what 'new version' he comes up with, it has to go thru the bbrc before i'll consider accepting it.

i'm sick of his crap with changing the rule book without telling people, of releasing crap teams to sell figs, and so on. he and jj both. screw em.

(i've never been one to overly sugar-coat my opinions) :)

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Post by Dave »

wesleytj wrote:andy sucks,
That would give him First Hand (Neck) Information on how COFAB or OFAB should work :lol: :lol: :lol:

I hope the rules are kinda balanced cause the current team is crap indeed.
(Wouldn't say they suck..)

And a player is not mad at all if he gets 6 vamps. He is just freakin' smart. I'd love to have 6 of these bulldozers on any team I play (Note: I play, not my opponent obviously :wink: )

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Post by Balrog »

Galak's Vampire team with COFAB is the most balanced Vampire roster ever made - I hope it's here to stay.

-Balrog

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Cervidal
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Post by Cervidal »

I just hope I get credit for the rule!

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Post by Anthony_TBBF »

andy sucks, and to be honest i don't care what 'new version' he comes up with, it has to go thru the bbrc before i'll consider accepting it.

i'm sick of his crap with changing the rule book without telling people, of releasing crap teams to sell figs, and so on. he and jj both. screw em.
How eloquent. You must be very proud of yourself.

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Post by Colin »

Cervidal wrote:I just hope I get credit for the rule!
Don't count on it. I bet it will be changed enough from your version that they don't have to give you credit, but I hope I'm wrong.

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Post by Cervidal »

I'm not so sure... I've had enough contact with the folks involved that I'm fairly certain I'll get acknowledged.

If not, there's always the fun of an intellectual property challenge.

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Post by GalakStarscraper »

Cervidal wrote:If not, there's always the fun of an intellectual property challenge.
Bud ..... I wouldn't joke like that. Want a sure fire way to make sure that rule never sees the light of day .... keep cracking jokes like that. If you are serious ... lighten up. The rule is too good to screw up over credit given.

The online BB community is well aware of where the new OFAB rules came from; getting balled up over credit given just muks the process.

Oh and Torg if they change COFAB too much ... I'm going to start a write in campaign to the BBRC to change it back. If they woss out on the skill, but just saying the Vampire runs off the pitch into Reserves ... I'll be very depressed. I guess the skill would still work, it would be significantly more negative, but I guess I could live with that. As long as its not LESS negative, I'll be fine.

Galak

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Post by wesleytj »

Anthony_TBBF wrote:
andy sucks, and to be honest i don't care what 'new version' he comes up with, it has to go thru the bbrc before i'll consider accepting it.

i'm sick of his crap with changing the rule book without telling people, of releasing crap teams to sell figs, and so on. he and jj both. screw em.
How eloquent. You must be very proud of yourself.
i wasn't going for eloquent. i can do that too tho. :)

this time i was making a point, you should try it sometime :)

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Post by Dave »

GalakStarscraper wrote: I guess the skill would still work, it would be significantly more negative, but I guess I could live with that. As long as its not LESS negative, I'll be fine.

Galak
I agree there, the team should be rather bad..

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