Are you serious when you say that a lizardmen coach can be happy to pick up the ball with a MA 6 player, without dodge, LONER, and losing the experience points doing that? And is it a problem to make goblin coachs happy with a human loner lineman?Elyoukey wrote:a lizardmen team or a gobelin team would be a lot more happy to have a non-stunty ball carrier than a human team would be to have "another" lineman.petitgars wrote: An alternative of the number of journeymen is the generic journeymen: 6 3 3 8 no comp'. for all the teams.
I like this too.Afroman wrote:Every team with less than 11 "Fit for Fight"-players has 150k(3 human linemen) available for hiring journeymen. If This doesn't raise the number of "Fit for Fight"-players to 11 then the team is allowed to continue hiring journey men for free untill it has 11 "Fit for Fight"-players.
1-not for all. Vampire team, or Goblin team, can begin with few cash. I'm ok for the hafling, there is no problem of cash, but not i'm not sure for the others.spubbbba wrote:1-However they are cheap to compensate for that so you can start with more than 11 and still have cash to replace them.
[...]2- But for elves it can be a problem since you’re likely to end up with less players on the pitch so those journeyman may have to make a vital block/pass/dodge.
2-elves are not the only one to do that kind of things with journeymen. Why others can't have an elfish journeymen if they do that?
I think that all team who start with 11 players and a low AV is potentially getting troubles...And 'll have to use journeymen without caution.
But, if i'm wrong (which is possible), Afroman proposition seem's to be better for that point. A bit more complex, but with no necessary to learn how many players has the team at the beginning (sorry for the english).