Hi all - primarily
Dode (though I suspect Shteve0 and VoodooMike may be reading along also):
My own issue is that the changes purport to be based at least partially on statistics (as explained in the NTBB2013 pdf)
You know, I read the pdf and the website, and I feel a little better now. I didn't find any claims anywhere that this was based on solid or bulletproof statistics. Didn't find any mention of statistics in fact - except that the BBRC seem to have managed to fit the tier1 teams into their description of tier 1. The language is pretty neutral for the most part - which I guess could be construed to imply absolute truth - but I do mention myself, my thoughts and actions quite a bit, implying subjectivity. So while I will revisit the website and add a few 'I think's and 'in my opinion's, I think Shteve0 pushed the description of my deceptiveness very far.
All that said, I
do know that the stats are shaky. I just didn't know
how shaky.
I'll set up a link and a description of the rationale behind my work, so visitors can judge the stats and decisions for themselves.
And VoodooMike is right, my grasp of statistics is fairly rudimentary.
Coincidentally Dode, do you really think the stats say absolutely nothing?
I wonder if you could/would work out a graph with margin of error for my old stats?
I also wonder what would happen, if the accepted margin of error was lowered from the scientific 95%?
Last question, is the margin of error to be understood as of completely linear probability all the way across, or is it more of a bell curve like thing?
(Either way, you know that the thing I posted here was a crude txt version of the stats, presenting the actual stat found and not the margins of error).
Ah, be that as it may perhaps.
In my defense I will say that when I gathered these stats and decided to start on NTBB, Cyanide was still a glimpse in the milkman's eye and FUMBBL hadn't switched to CRP, so these literally was the only collection of CRP-BB statistics.
In retrospect perhaps the nihilist approach would have been better, but I decided to act on the stats, flawed as they were.
In the end I guess I trusted the stats more because they lined up pretty well with what I expected/predicted prior to collecting them. And if nothing else, the NTBB will appeal to those who based on their own experience feel that the stats (and the ensuing discussion) has rightly identified the überteams. I assume we all agree that the tier 2 and tier 3 teams are not disputed(?). Right?
you've not defined what your goals are: what will the new Tier 1 be? If you do that then changing those top 3 teams will at least be internally consistent
I actually have. The website states:
With such a simple rule in place, there's no reason not to make all rosters reasonably competitive.
The team lists presented here are my shot at doing just that, first by narrowing tier 1 by essentially weakening the strongest starters. Secondly by buffing the tier 2 teams to the cusp of tier 1, and buffing the tier 3 teams to move them into the current tier 2.
And a bit further down, under the header Tier 0, I say:
But a handful of teams start out stronger than this, then fall down into the tier 1 zone in prolonged league play. In tournament play and short league play these teams are at a notable advantage - so I've introduced some minor changes to lessen their short term power without weakening their long term performance.
Notice - BTW - that I say this is
my shot at this.
Anyway, what that the aim is to fit the current tier 0, 1 and 2 teams into the 45-55% win bracket, tier 2 teams near the bottom.
And tier 3 teams into their own tier (2), grouped as tightly as possible around the 40% mark, leaving a significant gap up to the bottom of tier 1, and a sizeable distance to the top of tier 1.
I've been reluctant to spell out the numbers, because in the end I will never be able to generate the kind of significant data to show if this was a total success or not. I'll be happy if tier 0 teams drop into 55-45 in both short term and prolonged play, if tier 2 teams make it close to the 45% mark, and the tier 3 teams get better without crossing into tier 1 (45%).
(although the stats-based justification of buffs to Humans and Khemri does beg the question as to why there is a lack of buff for Necros).
Yeah, I can see that in the pdf I've put Khemri and Humans in tier 2.
The website is rather more accurate, with Khemri and Humans described as "somewhat underpowered for tier 1" - and not included in tier 2(!)
I'll ammend the pdf.
Bottom line is this both the Human change and Khemri change are not stat driven as such. Galak, Ian and Babs agreed that humans are low tier 1, but that they ought to be higher based on both the fluff and on being a box team alongside orcs. And Galak has spoken openly about how the BBRC failed when they created the current Khemri roster. So those 2 changes are not purely NTBB like the other roster changes, but are part of the CRP+. As such - as I explained to Shteve0 above - the changes did not come about like the NTBB roster changes. Which is why necro were not buffed. The stats I had did not show them to be outside of tier 1.
Now, finally, you talked elsewhere about shoring up the stats.
And that would certainly be interesting.
But perhaps ultimately futile? VoodooMike, who understands statistics a lot better than I do, seems to think so(?): I mean, with factors such as TV-difference/inducements, race-vs-race differences, variation in coaching skill, and lady luck. Perhaps in theory factors that can be taken into account, but in reality we'll be hard pressed to find 2 coaches of equal skill willing to 100.000 games aggainst eachother
I would be interested to see stats for low-TV performance. As pure as possible (as described in the other thread).
But if we used FOL for this then we'd only be able to use teams actually starting their career in FOL, rather than teams that have joined from elsewhere (as someone said that you could in FOL).
I don't think Box stats would be useful...
It's not that individual games are TV-matched. That would be fine, and would eliminate the impact of TV-gap/inducements.
It's that the meta-game is TV-matching.
I know that I've explained this elsewhere, but I can't recall where. Here's the problem.
Arguably the 2 biggest problems with CRP is CPOMB and MinMaxing.
In a real league, MinMaxing is much less of a problem, because TV-efficiency isn't the only measure of power. In TV-matched play you can go to where you are most TV-efficient - your "sweet spot" if you will - and never fear meeting the other kind of power, namely 'total power' in the form of a huge overdog. The overdog may be less TV-efficient, but his total power could still be higher than yours. In league play, the overdog advantage encourages you to grow. In TV-matched play you are only encouraged to MinMax.
However... Hmmm... If we were only looking at Box teams for their first 10 games (against other teams in their first 10), then neither team would have had time to develop into MinMaxers (sitting at 1300TV after 70 games

)
I guess stats for teams both in their first 10 games, with no more than 4?, games apart could be rather interesting. If
VoodooMike is reading along, he can probably contribute some excellent ideas on what to do.
Now, finally, here is how I see the teams:
[The stats presented here is the total of my stats + FOL + Box, all caution thrown to the wind. In the paranthesis you'll find the percentages for
My stats, FOL, Box).
Khemri got changed for design reasons.
Humans, are 48.27% (46.05, 47.94, 48.87) - I.e. bottom third of tier 1, and got boosted on fluff as described above.
I think it completly uncontroversial that the Tier 3 teams would need a boost to get close to 40%:
Ogre 27.67% (32.42, 28.14, 26.6) - 6815 games
Gobs 29.74% (36.81, 30.57, 28.0) - 7236 games
½lin 30.13% (19.21, 28.56, 30.71) - 4021 games
With tier 2, (leaving out Slann, who come in at 45.85 and who based on the stats ought to have been left alone), they also seem consistently short of the 45%'ish mark:
Vamp 40.55% (42.75, 40.58, 40.36) - 7966 games
UndW 41.56% (--.--, 42.02, 41.48) - 5419 games
And then the controversial category - Tier 0:
Orcs 47.93% (47.03, 50.23, 46.05) - 37595 games
Dwar 52.15% (56.16, 54.25, 50.71) - 28467 games
Wood 52.89% (56.52, 51.47, 53.67) - 17927 games
Unde 56.11% (56.47, 58.29, 54.21) - 21521 games
Amaz 58.01% (49.35, 57.10, 59.41) - 13424 games
Undead and Amazon are getting numbers outside tier 1 obviously.
Wood Elfs, Dwarfs and Orcs are getting numbers well within tier 1.
Maybe that means they're OK.
But for all 3 I'd be very interested to learn more about their stats in their first 8-10 games, as to my eye they are classic strong starters (heck, Undead and Amazon are too - shudder).
On top of that Dwarfs and Orcs will, I think, be getting a boost from the NTBB nerf to cpomb, meaning that they'll recover a lot of the long term power that they lost in CRP (and in the cpomb heavy Box, which does dominate these numbers).
So, based on the NTBB premise (e.g. that short term power can make a team overpowered) they could still be ripe for a nerfing).
Cheers
Martin