Looking for good Nurgle resources/advice

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Lunchab1es
Star Player
Star Player
Posts: 613
Joined: Tue Jun 01, 2010 7:21 pm
Location: Georgia, USA

Re: Looking for good Nurgle resources/advice

Post by Lunchab1es »

Smeborg wrote:
Lunchab1es wrote:Ended up picking KOR, and I think it works very well to counterbalance the slow start of Nurgle's offense. Unfortunately, if you are playing well, you only get to use this skill once per match. I think it was the right choice.
Lunchab1es - the "classic" Nurgle victory is 1-0, so the worth of KoR should be seen in this light.

All the best.
I agree. I think Nurgle has a unique yardstick (or perhaps, metrestick) with which it measures the usefulness of its skillchoices. Keeping this thought in mind, along with much of the advice found on this thread, has helped guide my skill selection.

Edit: I would like to note that on page 26 it was suggested that this thread had run its course... 26 pages later and the information still hasn't stopped flowing!

Reason: ''
Looking for: 5th ed Human Thrower #2
Wanchor
Emerging Star
Emerging Star
Posts: 343
Joined: Thu Jul 09, 2009 4:51 pm

Re: Looking for good Nurgle resources/advice

Post by Wanchor »

The meat of the 'established wisdom' was written by that point. Any debate remaining is just quibbling, as I see it.

Reason: ''
Dzerards
Veteran
Veteran
Posts: 309
Joined: Tue Mar 16, 2010 3:06 pm
Location: Irlanda

Re: Looking for good Nurgle resources/advice

Post by Dzerards »

Lunchab1es wrote: I caused 6 casualties, one of which was a death (Assassins can't surf, apparently),...
Love it; getting mental images of Lieutenant Colonel Bill Kilgore on a Blood Bowl pitch!

Reason: ''
Image
"Luck is the residue of design" John Milton
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Gerard wrote:
Lunchab1es wrote: I caused 6 casualties, one of which was a death (Assassins can't surf, apparently),...
Love it; getting mental images of Lieutenant Colonel Bill Kilgore on a Blood Bowl pitch!
You could totally make a Kilgore-themed Zerk/Ulf on a Catachan-themed Norse team. Gotta have Chef, too, as a lino. And an HC who looks like Marlon Brando.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

Smeborg wrote:Lunchab1es - the "classic" Nurgle victory is 1-0, so the worth of KoR should be seen in this light.

All the best.
Even in this light it's very expensive for just 3 squares of movement first turn of the offense half.

My team's also averaged low TDs (1.4 vs 0.6), but still, KOR just doesnt seem worth it on a no-block GSM access team.

Reason: ''
User avatar
Lunchab1es
Star Player
Star Player
Posts: 613
Joined: Tue Jun 01, 2010 7:21 pm
Location: Georgia, USA

Re: Looking for good Nurgle resources/advice

Post by Lunchab1es »

Carnis wrote:
Smeborg wrote:Lunchab1es - the "classic" Nurgle victory is 1-0, so the worth of KoR should be seen in this light.

All the best.
Even in this light it's very expensive for just 3 squares of movement first turn of the offense half.

My team's also averaged low TDs (1.4 vs 0.6), but still, KOR just doesnt seem worth it on a no-block GSM access team.
I feel like those three squares could mean all the difference vs elves, skaven etc. Although I can see your point, and was sorely tempted by x arms.

Reason: ''
Looking for: 5th ed Human Thrower #2
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote:
Smeborg wrote:Lunchab1es - the "classic" Nurgle victory is 1-0, so the worth of KoR should be seen in this light.

All the best.
Even in this light it's very expensive for just 3 squares of movement first turn of the offense half.

My team's also averaged low TDs (1.4 vs 0.6), but still, KOR just doesnt seem worth it on a no-block GSM access team.
Carnis - we have established long ago that our playing philosophies are different. All I can say is that in my playing experience, KoR has proved to be an excellent pick. I did not give it much consideration at the beginning, but now I give it priority. My current skill path for the Pestigor Runner would be: S-Hands, KoR, X-Arms (previously I would go: S-Hands, X-Arms, KoR). This skill path can be changed quite a bit by stat increases. I prefer to keep the defensive skills (Block, Fend etc.) to later (4th, 5th skills). I notice that some other coaches prefer to give Block at the beginning, however, I find Block of relatively little use for ball holding in a world of Wrestle. I prioritise movement of the ball by the Pestigor Runner (Walker might be a more apt term in this team) over other factors.

All the best.

Reason: ''
Smeborg the Fleshless
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Looking for good Nurgle resources/advice

Post by mattgslater »

I'm neutral on KOR. I feel like this team has bigger fish to fry, but deep backfield X-cages suck and KOR gives you a lot more liberty to put your cage where you can support it properly and start to OSPT your way in from Turn 1.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
tool
Rookie
Rookie
Posts: 33
Joined: Wed Dec 15, 2010 10:30 pm

Re: Looking for good Nurgle resources/advice

Post by tool »

looking for a quick opinion.

I play a HE team tonight* and am a little conflicted on my defensive setup. I've decided to stick to the 'bow' setup (as its called) but am unsure about whether to place 2 warriors on the line (*-*-* or _***_) instead of their normal position of *forming* a line across the pitch. He does have one guard player.

I believe there's advantages to going either way but I don't feel like I'm seeing this clearly.

I also plan on kicking should I win the toss. I *think* that's the proper move.

* - 13 - 1400 TV : no side-step, couple blodgers :

TIA

Reason: ''
Wanchor
Emerging Star
Emerging Star
Posts: 343
Joined: Thu Jul 09, 2009 4:51 pm

Re: Looking for good Nurgle resources/advice

Post by Wanchor »

I never put warriors on the line when using the crossbow formation, as I find they're much more useful holding down the secondary. I also prefer to kick when possible.

Reason: ''
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

I always put the beast + NWs on the LOS, even at single guard he will more likely than not skip blocking altogether in favour of trying a sideline play if you go for the classic ziggurat with NWs at the middle.

Having the remaining NWs at the sideline will make this a bad (first turn) option as well.

Reason: ''
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

Smeborg wrote:Carnis - we have established long ago that our playing philosophies are different.
This in no way invalidates my right to have an opinion on the matter though, right?

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Wanchor wrote:I never put warriors on the line when using the crossbow formation, as I find they're much more useful holding down the secondary. I also prefer to kick when possible.
I'm not a huge fan of the Arrowhead until you've got a pair of midfielders who can really hold it down. Yes, Nurgle can put out some serious muscle to defend five different strong points, but an unskilled Warrior only holds his ground against the blitz 41/216 of the time (36 of those come from FA), and a Block guy only holds on 7/27 of the time. Those odds suck, frankly. With Stand Firm and Block, it's a much more tolerable 29/54, and then it makes sense. It does indeed succeed in driving action to the interior most of the time. But by just pushing the winger, the opponent can filter in from the 2 column. On a push/knockdown, or on a Frenzy double-push, he can get in from the 3 column, meaning he can easily command the play-side WZ and totally eliminate two of the other three Warriors from the play, even with only MA6 players. Especially if the defensive line (Rotters!) doesn't hold.

The relative advantage of a Zig variant over an Arrowhead is that the Zig keeps all your slow guys on the interior. It also locks out the interior routes, if you can properly support the midfielders. If you have Stand Firm wingers (or even better, Side Step), you can use the sidelines to lock out the wide routes with no need for Guard on the flankers, meaning you can use Rotters. You could do the same with an Arrowhead (this is where the Crossbow comes from: an Arrowhead with Ghouls), but that still means you need to either have three big toughies in the midfield (and only two on the line), or you have to put the Beast on his own (costing you an action next turn), or you have to put the Beast on the line (reducing the value of his Tentacles).

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote:
Smeborg wrote:Carnis - we have established long ago that our playing philosophies are different.
This in no way invalidates my right to have an opinion on the matter though, right?
Of course not.

Reason: ''
Smeborg the Fleshless
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

tool wrote:looking for a quick opinion.

I play a HE team tonight* and am a little conflicted on my defensive setup. I've decided to stick to the 'bow' setup (as its called) but am unsure about whether to place 2 warriors on the line (*-*-* or _***_) instead of their normal position of *forming* a line across the pitch. He does have one guard player.

I believe there's advantages to going either way but I don't feel like I'm seeing this clearly.

I also plan on kicking should I win the toss. I *think* that's the proper move.

* - 13 - 1400 TV : no side-step, couple blodgers :

TIA
tool - hard to answer your question without seeing the team rosters. However, as a general rule:

- I rarely put the Beast on the LoS (he stays in second line, ready to mark intruding receivers);

- Against ST3 AG teams, more often than not I will put 2 Warriors on the line (plus either a Rotter or a rookie Pestigor);

- Since your opponent has Guard, --***-- or -*-*-*- look worse than *--*--*

The idea is to force your opponent to make wasted F-App and Block rolls on the LoS, tying up his players, and thereby weakening his penetration of your second line. This works better if the Warriors have Block (and ideally S-Firm as well). If your Warriors are unskilled, it can be better not to contest the LoS, putting 2 Rotters and a Pestigor there instead (depending on the match situation).

Hope that helps.

Reason: ''
Smeborg the Fleshless
Post Reply