Looking for good Nurgle resources/advice
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Re: Looking for good Nurgle resources/advice
NURGLE INDUCEMENTS - Aliboon, 2 Babes are always outstanding value inducements for Nurgle, as indeed for any Regen team, so I would start with them.
I have had mixed success with Max. He is quite easy to bring down and put in the dugout (no Block). He is easy to mark, and you need to dedicate your Blitz action to him if you want full value.
If you are planning a fouling strategy for the game, I suggest you should hire at least one Merc Rotter with D-Player.
Brickfarth+Grotty are worth considering if you are short of ball handling options (a mobile AG4 ball handler is neat). They bring a one-turn-score option to the team (although I have never achieved it, usually by this time Grotty is in the dugout). Loner is a problem for both of them, especially for Brickfarth with his Bonehead. A Loner Ogre plus a Beast can be an unkind combination, leading to turnovers.
The ST6 Stars (Morg, Grashnak) are probably good, but I can never bring myself to hire them because of their cost.
I have found in practice that Mercs with skills are good value inducements for Nurgle.
I have not tried Lewdgrip, but he looks handy.
Hope that helps.
I have had mixed success with Max. He is quite easy to bring down and put in the dugout (no Block). He is easy to mark, and you need to dedicate your Blitz action to him if you want full value.
If you are planning a fouling strategy for the game, I suggest you should hire at least one Merc Rotter with D-Player.
Brickfarth+Grotty are worth considering if you are short of ball handling options (a mobile AG4 ball handler is neat). They bring a one-turn-score option to the team (although I have never achieved it, usually by this time Grotty is in the dugout). Loner is a problem for both of them, especially for Brickfarth with his Bonehead. A Loner Ogre plus a Beast can be an unkind combination, leading to turnovers.
The ST6 Stars (Morg, Grashnak) are probably good, but I can never bring myself to hire them because of their cost.
I have found in practice that Mercs with skills are good value inducements for Nurgle.
I have not tried Lewdgrip, but he looks handy.
Hope that helps.
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Smeborg the Fleshless
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Re: Looking for good Nurgle resources/advice
Okay, here is a question about what to do with GOOD LUCK on a Nurgle team!
I have a +ST Warrior with Block. He was slated to get Tentacles next. Then, another block Warrior rolled +ST! Do they both get Tentacles? Or would Guard be better on one as a 3rd skill (I'm thinking this). Current roster -
The Hollywood Squares
1. Ryan Seacrest, Beast (0spp) Rookie (Just sent my first Beast, Bob Barker, into retirement with -MV!)
2. Groucho Marx, Warrior (12spp) Block
3. Dick Clark, Warrior (19spp) +ST, Block
4. Richard Dawson, Warrior (21spp) Block, Stand Firm
5. Chuck Woolery, Warrior (16spp) Block, +ST
6. Guy Smiley, Pestigor (32spp) +AG, Block, Sure Hands, Block (My League MVP candidate!)
7. Selwyn Toogood, Pestigor (6spp) - Block
8. Alex Trebek, Pestigor (11spp) - Block
9. Pat Sajak, Pestigor (0spp) -AG (Destined for Wrestle, Tackle, if he lives)
10. died in my playoff game, a loss. (Was Wink Martindale, Block Rotter)
11. Takeshi Kaga, Rotter (2spp)
12. Ken Ober, Rotter (2spp)
13. Jomari Yllana, Rotter (1spp)
I have a +ST Warrior with Block. He was slated to get Tentacles next. Then, another block Warrior rolled +ST! Do they both get Tentacles? Or would Guard be better on one as a 3rd skill (I'm thinking this). Current roster -
The Hollywood Squares
1. Ryan Seacrest, Beast (0spp) Rookie (Just sent my first Beast, Bob Barker, into retirement with -MV!)
2. Groucho Marx, Warrior (12spp) Block
3. Dick Clark, Warrior (19spp) +ST, Block
4. Richard Dawson, Warrior (21spp) Block, Stand Firm
5. Chuck Woolery, Warrior (16spp) Block, +ST
6. Guy Smiley, Pestigor (32spp) +AG, Block, Sure Hands, Block (My League MVP candidate!)
7. Selwyn Toogood, Pestigor (6spp) - Block
8. Alex Trebek, Pestigor (11spp) - Block
9. Pat Sajak, Pestigor (0spp) -AG (Destined for Wrestle, Tackle, if he lives)
10. died in my playoff game, a loss. (Was Wink Martindale, Block Rotter)
11. Takeshi Kaga, Rotter (2spp)
12. Ken Ober, Rotter (2spp)
13. Jomari Yllana, Rotter (1spp)
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- mattgslater
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Re: Looking for good Nurgle resources/advice
If neither screams at you, then you know you want SF to follow Guard, and frankly to precede Tentacles, so get SF next if you're not sure. If you ever get a SS/Block Pest or Rotter, and get Guard on Groucho, you'll be tickled that you used the improvement for space control. Nurgle are the ultimate space control team, and at high levels they respond exceedingly well to a Cult of Position treatment. One advantage to using this philosophy with Nurgle is that it works well against all opponents; though it's generally better against non-CoP control teams and against speed teams of any sort than it is against killers, there are different ways to use CoP skills there too, like denying assists, surf-prevention, and shunting hunters into the cheap guys.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for good Nurgle resources/advice
I like MB on ST5 NWs to expedite development as well. There's no real right answer, but certainly I'd value tents higher than SF for a S5er.
I built my NWs with a pretty straightforward BOBish-build of Block, Guard, MB, Claw, Tackle - Had one starting with PO & went for killing, worked fine but pestigors are better killers due to higher MA.
If you got S5 then you should probably always skip claw&tackle for tents on that generic NW plan.
I built my NWs with a pretty straightforward BOBish-build of Block, Guard, MB, Claw, Tackle - Had one starting with PO & went for killing, worked fine but pestigors are better killers due to higher MA.
If you got S5 then you should probably always skip claw&tackle for tents on that generic NW plan.
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Re: Looking for good Nurgle resources/advice
Sound advice but I forgot to add this - I am not taking any MiB, Claw or Pile On. I usually play killer teams and want to try to stretch my ablities as a coach by making this team 100% control - sort of the 'Deacon school of Nurgle!Carnis wrote:I like MB on ST5 NWs to expedite development as well. There's no real right answer, but certainly I'd value tents higher than SF for a S5er.
I built my NWs with a pretty straightforward BOBish-build of Block, Guard, MB, Claw, Tackle - Had one starting with PO & went for killing, worked fine but pestigors are better killers due to higher MA.
If you got S5 then you should probably always skip claw&tackle for tents on that generic NW plan.
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THANK YOU TO EVERYONE WHO HELPED MAKE THE SIMYIN A REALITY!!!
- Lunchab1es
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Re: Looking for good Nurgle resources/advice
How can you deny the potential awesomeness of 3 beasts of nurgle (two of which have lost their negatrait and doubled block)??? If you gave both those warriors Tents, you would undoubtedly have one of the most unique teams to play against. Noone would be able to break free of you.SunDevil wrote:Sound advice but I forgot to add this - I am not taking any MiB, Claw or Pile On. I usually play killer teams and want to try to stretch my ablities as a coach by making this team 100% control - sort of the 'Deacon school of Nurgle!Carnis wrote:I like MB on ST5 NWs to expedite development as well. There's no real right answer, but certainly I'd value tents higher than SF for a S5er.
I built my NWs with a pretty straightforward BOBish-build of Block, Guard, MB, Claw, Tackle - Had one starting with PO & went for killing, worked fine but pestigors are better killers due to higher MA.
If you got S5 then you should probably always skip claw&tackle for tents on that generic NW plan.
I don't know is triple tents is the most competitive option available... but it certainly would make for a fascinating team.
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Re: Looking for good Nurgle resources/advice
I'd certainly take Tentacles on the first one to skill up. It's not very likely that they get to 31 spp's at the same time. Then you can see if you can make two sets of ST5 Tentacles to work. My guess is there's lots of synergy there.
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Re: Looking for good Nurgle resources/advice
SunDevil - I would be tempted to giveTentacles to both ST5 Warriors. 3xST5 Tentacled players would be very powerful. Don't hold your breath waiting, though, these guys skill up slowly.
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Smeborg the Fleshless
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Re: Looking for good Nurgle resources/advice
Lunchab1es, have you picked your new skill for the ball-carrying Pestigor yet? I went with Kick-Off Return when I had the same build, but also strongly considered Foul Appearance and Big Hand.
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- Lunchab1es
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Re: Looking for good Nurgle resources/advice
Wanchor wrote:Lunchab1es, have you picked your new skill for the ball-carrying Pestigor yet? I went with Kick-Off Return when I had the same build, but also strongly considered Foul Appearance and Big Hand.
I have not yet. Every time I think about it, I convince myself to pick the other skill.
Kick-off return to jump start the offense...
Extra arms to make ball handling easier...
Big hand isn't really in consideration, although FA has given me pause as well.
How was your experience with KOR?
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Re: Looking for good Nurgle resources/advice
Thanks for the responses!
I am leaning towards staying on track with Dick Clark with Tentacles. Then Chuck Woolery will either get Guard or become a third Beast with Tentacles. But, man, 3 Tentacled Beasts is tempting!
I do have the advantage of playing in a semi-random MVP league (choose 3 candidates, roll d6 to decide) so I could get all of these guys the SPPs they need. Maybe.
Bad news? Very bashy league. I took 6 1st half casualties against Dwarves (2 were Rotters, but missed all 4 of the Regens for 2 Pestigors and 2 Warriors) in my playoff loss and almost resigned at half. Stuck it out and got +ST after the game plus $$$ for a new Beast.
So 3 Beasts is very tempting...but I'll wait and see how many fast teams we have next season. Would love to play Pauly's Slann next season with my 3 Beasts but he is switchng to Halflings...
I am leaning towards staying on track with Dick Clark with Tentacles. Then Chuck Woolery will either get Guard or become a third Beast with Tentacles. But, man, 3 Tentacled Beasts is tempting!
I do have the advantage of playing in a semi-random MVP league (choose 3 candidates, roll d6 to decide) so I could get all of these guys the SPPs they need. Maybe.
Bad news? Very bashy league. I took 6 1st half casualties against Dwarves (2 were Rotters, but missed all 4 of the Regens for 2 Pestigors and 2 Warriors) in my playoff loss and almost resigned at half. Stuck it out and got +ST after the game plus $$$ for a new Beast.
So 3 Beasts is very tempting...but I'll wait and see how many fast teams we have next season. Would love to play Pauly's Slann next season with my 3 Beasts but he is switchng to Halflings...

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This is Chance from THREE DIE BLOCK - Your Blood Bowl Podcast! Stay off the sidelines!
THANK YOU TO EVERYONE WHO HELPED MAKE THE SIMYIN A REALITY!!!
- mattgslater
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Re: Looking for good Nurgle resources/advice
If you're seeing a very bashy league,Tentacles is not a great skill against players who never dodge anyway. In that case, I'd either consider Guard (to play the other function) or Stand Firm (to get the more situationally useful piece of the Tentacles combo and to make him a potential big-guy killer) instead.
But I can't fault you for it. It sounds like fun! And it's definitely the best of the three against Slann and Halflings!
But I can't fault you for it. It sounds like fun! And it's definitely the best of the three against Slann and Halflings!

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for good Nurgle resources/advice
I've only played a few games with it as Blood Bowl's popularity has died down a bit lately, but it operated largely as I expected, allowing me to cage up more effectively in the backfield instead of struggling to keep a man on the ball. It's kind of a boring skill, but Nurgle is more or less all about the boredom, I figure.Lunchab1es wrote:How was your experience with KOR?
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- Lunchab1es
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Re: Looking for good Nurgle resources/advice
Ended up picking KOR, and I think it works very well to counterbalance the slow start of Nurgle's offense. Unfortunately, if you are playing well, you only get to use this skill once per match. I think it was the right choice.
After suffering a disconnect (counts as a loss) to a Dwarf team, I summarily stomped a dark elf team, which was immensely satisfying. I think the Nurgle defense is very well suited to combat the standard Dark Elf running game. My opponent put too much faith in his dump-off ability, allowing me to blitz his ballcarrier. With 3 DP's in the area, the subsequently fumbled the catch and I was able to retrieve it on turn 3. From there I was able to grind up the pitch and score on turn 8. Second half I had a numbers advantage, allowing me to easily cage and grind for a turn 16 score. 2-0 victory! I caused 6 casualties, one of which was a death (Assassins can't surf, apparently), with only 1 in return, which was regenned.
Several players are now a Cas/TD away from leveling up...things are looking up!
W-D-L is 6-5-10 (including the disconnect...grumble grumble)
After suffering a disconnect (counts as a loss) to a Dwarf team, I summarily stomped a dark elf team, which was immensely satisfying. I think the Nurgle defense is very well suited to combat the standard Dark Elf running game. My opponent put too much faith in his dump-off ability, allowing me to blitz his ballcarrier. With 3 DP's in the area, the subsequently fumbled the catch and I was able to retrieve it on turn 3. From there I was able to grind up the pitch and score on turn 8. Second half I had a numbers advantage, allowing me to easily cage and grind for a turn 16 score. 2-0 victory! I caused 6 casualties, one of which was a death (Assassins can't surf, apparently), with only 1 in return, which was regenned.
Several players are now a Cas/TD away from leveling up...things are looking up!
W-D-L is 6-5-10 (including the disconnect...grumble grumble)
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Looking for: 5th ed Human Thrower #2
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Re: Looking for good Nurgle resources/advice
Lunchab1es - the "classic" Nurgle victory is 1-0, so the worth of KoR should be seen in this light.Lunchab1es wrote:Ended up picking KOR, and I think it works very well to counterbalance the slow start of Nurgle's offense. Unfortunately, if you are playing well, you only get to use this skill once per match. I think it was the right choice.
All the best.
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Smeborg the Fleshless