
Seriously though, good stuff. I was thinking beast/4NW/1P/5RO/2RR would be a good starting team, and this thread was reinforcing that so I went with it, it looks like I might be up against some pro elves first. (With 210k in inducements, I'm thinking re-roll, and maybe another re-roll in hopes that if I lose 4-1 I can at least put that one on a NW).
I'm not sure about the exact development path I want, but the silver lining of Nurgle's speed of aquiring skills is I've got quite a while to decide what I want to do for second skills, to say nothing of thirds skills on NWs.
I'm thinking SF on the beast (and will probably block too often with him until he gets it), block on the first couple warriors and pesties to skill, and wrestle on rotters, unless my opponents' APOs suck and I get some rotters on the bench, at which point Dirty Player.
However i have some questions on offense, I've played mostly Norse, and a smattering of Undead and Wood Elves, so nothing nearly this slow and clumsy.
Against AG teams with a one step back defense I beleive the general tactic is to have a cagish structure, and in front of it a wall of players that advance and mark up the elves, forcing them to conceed at least one step or risk nasty nasty beatings. With Norse I liked to swing a guy or two around behind them. Does that work for nurgle or do I want to keep my guys in general proximity to each other? Should I put NWs on the cage corners? I read about them being there, but it'd seem they'd be better suited for the "wall" as it'd be harder for AG teams to knock 'em back the way they should be able to with rotters or pesties.
What do you do to advance the ball against a team that matches you for strength, beats you for skills, and is faster to boot like Orcs? Eventually I think claw may be the equalizer there, but that's going to be a while coming.