Looking for good Nurgle resources/advice

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Smeborg
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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote:Wrestle sets you free
Sounds like a good T-shirt caption.

It also explains why I like Wrestle/Fend. It sets you doubly free. Especially if you are a Pestigor! Wrestle/Fend invites the opponent to block, on the basis that the defender will be better off after the block. Yet more so on a Blitzer type. Block/F-App (1 skill Warrior) is the "opposite" of Wrestle/Fend (2 skill Pestigor). Block/F-App invites a no result block, Wrestle/Fend invites a block with a positive result for the defender. At one level of skill higher, I hope to go even further in this direction (Block/S-Firm Warriors, Wrestle/Fend/Tackle Pestigors).

I think there are plenty of good and interesting 2 skill combinations available to teams like Nurgle and Chaos that start with no blocking skills and have multiple skill access. Some of these combos may not be intuitively obvious. You just have to try some of them out. I am loth to pronounce a skill combo poor if I have not tried it in practice. On the other hand, I am happy to let you guys know of combos that have worked well for me, and why.

All the best.

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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote: Some of these combos may not be intuitively obvious. You just have to try some of them out. I am loth to pronounce a skill combo poor if I have not tried it in practice. On the other hand, I am happy to let you guys know of combos that have worked well for me, and why.
I think there are standard Nurgle combos, which is what this thread is intending towards; but as you say, some combos are not intuitively obvious, and messing about can be a good way to go. There's also your league, and personal play style, so consider who your main opponents are, coaching and teams.

The Wrestle/Claws debate is interesting; myself I'm not going to be dealing with a lot of AV 9, so MB seems the more obvious choice. Heck, I like DP on my Rotters as they are not duking it out, so I can position them more appropriately and shut any quick passing games down (still have trouble with Gutter Runners though...thus BT is my choice on the Beast)

I read a post questioning Extra Arms over Sure Hands.
I went Extra Arms as there is no Strip-Ball in my league atm. I figure Extra-Arms offers some versatility as they can be the goto guy for picking up the ball, or become a catcher later on (I'm very conservative on rerolls). I've got x3 Pestigors at 1 SPP away from their first skill-up, so I also figured I'd get them to pickup the ball, and throw it to the EA Pestigor for a CP. Basically play about in the backfield. I'm ok with a tie ;)

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Re: Looking for good Nurgle resources/advice

Post by Craigtw »

number6 wrote:Heck, I like DP on my Rotters as they are not duking it out, so I can position them more appropriately and shut any quick passing games down (still have trouble with Gutter Runners though...thus BT is my choice on the Beast)
I think that for gutter runners that Stand Firm is definitely the way to go. Use a screen to allow the beast to be more mobile and then get your Tentacles on them. Once there, you will find, more often than not, that they will try to block you off, hoping for at least a push. You can use the other players to try and block more gutter runners into the beast's TZs. But for what it is worth, I think that Stand Firm is the best first skill on the beast (barring doubles).
number6 wrote:I read a post questioning Extra Arms over Sure Hands.
I went Extra Arms as there is no Strip-Ball in my league atm. I figure Extra-Arms offers some versatility as they can be the goto guy for picking up the ball, or become a catcher later on (I'm very conservative on rerolls). I've got x3 Pestigors at 1 SPP away from their first skill-up, so I also figured I'd get them to pickup the ball, and throw it to the EA Pestigor for a CP. Basically play about in the backfield. I'm ok with a tie ;)
That is the nice thing about the abundance extra arms as it does allow for the easy SPPs.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Craigtw wrote:That is the nice thing about the abundance extra arms as it does allow for the easy SPPs.
Basketball on grass, baby! Just, no dribblin', huh?

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Btw.. Anyone considered mass-tentacling your NWs (ST4 also)? Statistically it seems promising.

NW: Block/Guard/Tents or Block/Guard/Tents (+MB or CLAW)..
Pestigors: Block/Tackle on all eventually.

For your opponent (ST3 elf catcher) to get away:
Blitzing: 2+ to get past the foul app, 3+ to get a push, 3+ to get a push on the 2nd die = 37% without using a reroll.
Dodging: 21/36 to make the tents roll, 2+ to make the dodge = 49% without RR/dodge, 57% with Dodge/without RR.

It would make passing your defence without blitzing/fouling the NWs absurdly dicereliant as well. Tagging a freeball with 2 NWs would almost guarantee it stays there, even vs AG6 players.

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Re: Looking for good Nurgle resources/advice

Post by ShriekBob »

Interesting you should mention that, yes, thats exactly what I've been considering. Tentacles is a great skill for forcing your opponent to make bad decisions (because all his good ones may just fail very very easily). Even considering the large difference in percentage of failure of Str4 over Str5 with tentacles (versus Str3), I still think it cold be fun, and very very annoying....and hell....we're playing Nurgle, we're meant to be annoying.

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Re: Looking for good Nurgle resources/advice

Post by Craigtw »

Carnis wrote:Btw.. Anyone considered mass-tentacling your NWs (ST4 also)? Statistically it seems promising.

I think it sounds like a great idea, and anyone who does it I would be curious to hear about how it works out.

But the Nurgle team is already so good at defence, there may be better skills that would help them offensively. But then again, I am always advocating taking the odd choices of skills just for spits and giggles, it sounds like a plan!

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Re: Looking for good Nurgle resources/advice

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Carnis wrote:Btw.. Anyone considered mass-tentacling your NWs (ST4 also)? Statistically it seems promising.

NW: Block/Guard/Tents or Block/Guard/Tents (+MB or CLAW)..
Pestigors: Block/Tackle on all eventually.
I think Tentacles for a single NW is brilliant, it can play a more reliable version of the BoN ... place them on either side of the pitch forcing the opponent to decide which Tentacles they'd like to deal with (I'm assuming they'll take a sideline as per Gutter Runners - 2 Skaven Teams in my current League). But for the Front Liners (as I call em') I'd rather toss Mighty Blow, Claws or Tackle (league dependent) on the NW's to destroy and clear the pitch as efficiently as possible.

I'm still a newb to the game, but my Nurgle are 3 / 1 / 1 With the loss being 2-1 against the league dominating Skaven.

So assume I'm not always calculating numbers, but playing according to personal style :)

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Re: Looking for good Nurgle resources/advice

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Craigtw wrote: I think that for gutter runners that Stand Firm is definitely the way to go. Use a screen to allow the beast to be more mobile and then get your Tentacles on them. Once there, you will find, more often than not, that they will try to block you off, hoping for at least a push. You can use the other players to try and block more gutter runners into the beast's TZs. But for what it is worth, I think that Stand Firm is the best first skill on the beast (barring doubles).
I've been torn on either or for SF or BT.
For now I'm leaning towards BT as I don't want to commit more resources to the Big Guy, aka a screen... his "trainer" is enough of a drag imo.
My ideal is IF I can get the BoN next to a ball carrier I'll surround the position enough, that any assistance will need to do some Blitzing / Dodging to get in there. Forcing lots of rolls and resources :) I LUV scrums.
Of course this is all subjective to the game at hand, SF is great, except when my opponent sends me a lowly Lineman or 2 (or Journeyman) to base the BoN keeping him less than useful as a tie-up piece. In my league there seems to be no fear of losing linemen to big guys. Roll with thine punches I guess.

I'm open to either skill, but have to roll with circumstance at the moment.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Non SF beast is as easy to deal with as those linemen your league sends to your beast. Just blitz the linemen out with a pestigor & then reposition your beast. Going for a 2+ really stupid and 2+ break tackle to reposition beast than can the be chainpushed out by blocking someone else on to him seems really inefficient to me.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Stand Firm: Just outside the Power Four.

Break Tackle: Decent gimmick.

I'd rather take the poor-man's power skill.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

I would say that Stand Firm and Break Tackle are about equal in their effectiveness. Of course, once your Beast has both skills, you no longer have a need for debate...

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Re: Looking for good Nurgle resources/advice

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Carnis wrote:Non SF beast is as easy to deal with as those linemen your league sends to your beast. Just blitz the linemen out with a pestigor & then reposition your beast. Going for a 2+ really stupid and 2+ break tackle to reposition beast than can the be chainpushed out by blocking someone else on to him seems really inefficient to me.
This sounds simple and reasonable, but I do have concerns about it, despite the up-front simple math of it all.

This strategy assumes you have Pestigors in range, and they are not based... possibly requiring a Dogde roll or the burning of a precious Blitz. This is kinda akin to creating a screen for the BoN imo. You have to commit resources to him to make him effective.
At least with BT he's kinda self sufficient. Sure on a 1 he's stupid (with trainer), and on another 1 he falls down, but it is all just him... I usually do BoN Actions last if it will result in a Turnover thanks to his Loner.
At least if he moves into proper position, aka he's behaving nicely you can react at that point if you have not already done so. As opposed to reacting and hoping he then behaves.

I dunno, just my thoughts on the matter.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

The thing is, without Stand Firm, the Beast will get knocked out of position at least once per match. With Stand Firm, this is much less common.

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Re: Looking for good Nurgle resources/advice

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mattgslater wrote:The thing is, without Stand Firm, the Beast will get knocked out of position at least once per match. With Stand Firm, this is much less common.
Although without BT, they will be based and unable to gain position at least once per match. This is an arguement that is totally back and forth....Do you risk Blocking with 2 dice on the BoN without Block? If I was an opponent I'd be stymying him with a Blodger. Sure you could blitz the fellow, but now you've burnt your blitz to benefit a Big Guy who on a 1 will do nothing.

It seems to me to be an arguement best left for more detail.. aka the League in question.

I've got 2 dominant Skaven teams to deal with, so they will invariable pass through a screen and base my BoN (which I invite). So I need him to counter their mobility with his own. They are less likely to out-muscle him imho.
In a league without a lot of Dodgy-ness, SF is probably the way to go so you can base players and prevent them from being effective despite their ability to Block and Push your BoN.

This all said I'm an Inebriated Canadian... when I win the Spike with the Nurgle maybe my opinion will hold some legitimate weight :D :P :P

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