no way to automate this in our store.brettness37 wrote:It's more labour intensive on your side, but how about buy a box game and team, recieve % off second team of equal or lesser value?
Tom
Moderator: TFF Mods
no way to automate this in our store.brettness37 wrote:It's more labour intensive on your side, but how about buy a box game and team, recieve % off second team of equal or lesser value?
Thanks!sann0638 wrote:Played my first game today (against myself!). Plays very differently to BB, which is nice - bit more like chess!
I'll be honest ... I still play with both those rules when I play. I was going to move those from optional to the standard rules with a new rulebook and had a lot of pushback from folks who currently play the game. So they stayed in the optional area ... but the Star value change while making certain things impossible to do (ie needing more successes than can be rolled (whereas this is never possible with the standard rules)) ... I do like the speed it gives the dice resolution.sann0638 wrote:No conditionals, and simpler face off.
You won't regret it!tchatter wrote:Well, I placed my order for Elfball and the cut-outs and pre-ordered the cards. So now I'll get to work understanding the rules. Then I'm sure that teams, basing materials etc. will follow.
I played my first game using the 2nd edition rules with the cards last night. The cards have things such as +1 momentum, +1 grit, stand up a down or dazed player for free at the end of your turn (etc.) or no special event this turn. They add an random tactical element to the game as well as being a timer. I lost the game because at a crucial moment my opponent gained +1 grit and that extra square allowed him to achieve something that he wouldn't otherwise have been able to do. They were really good fun and if you're going to play Elfball you should definately use the cards.The Painted Goblin wrote:Can anyone give me a little bit of insight as to what the Elfball Cards add to the game? Is it more than just a timing element?