Would that be this one you are missing?
http://www.mediafire.com/?32z5dv2jul2
I took it from your site half a year ago and modified it a bit for our local league. Thanks by the way

Moderator: TFF Mods
Here’s me starting with DT and Jump Up… Why not make 4 x Tackle machines. With my increased mobility (Leaping Catchers) I can really punish anyone who gets Tipped over by my guys. Tackle also has a Great synergy with DT, chewing through my opponens RRs. Where this could fall over is when up against Fighting teams… Without that guard, I may struggle to get anywhere. But on the other hand, those guys almost always take Block and I’ll be able to counter that with Wrestle…TACKLING MACHINE
Description: One player from your team has been told "win or else” by the Goblin bookies to make good on his gambling debts and he is determined to get his team the win even if he needs to take down every opposing player himself.
Timing: Play at the beginning of your turn before any player takes an Action.
Effect: For the remainder of this game, one player of your choice from your team gains the Diving Tackle, Jump Up, Tackle, and Wrestle skills.
Thats the funny thing... They're not Blitzers.tenwit wrote: it's just that it seems a bit of a waste on blitzers...
Dodge, definitely. Pass Block.. it needs to be on the team, but it doesn't need to be on the blitzers, and putting it there diminishes the team's supply of S skills: if you get more than two blitzers with Pass Block then you're going to be relying on your linemen for too much of the bashing.bouf wrote:Shadowing, Pass Block, Dodge... these are the key skills for a Slann Blitzer.
To:bouf wrote:2 x Killers = Block, Tackle, Mighty Blow, Pile On, Dodge
Smash the opponent and get them off the pitch as soon as possible (Tackle first so You can target low ST positionals)
2 x Linebackers = Block, Mighty Blow, Guard, Dodge, Side step
Get in the mix and help out with Guard while preventing runaways with DT
I've finally been getting in some games with my Slann, so I feel that I'm in a position to comment. Starting off with no Block or Wrestle has taught me the value of Leap (as I'd hoped that it would), and I think that Slann can be built to capitalize on this, rather than turning into a Chaos-like bash team. And with linemen being so similar to Blitzers from a toe-to-toe fight point of view (only the lack of S access distinguishes them here), I think that I'll be doing most of my blocking with them. I don't want to lose such expensive players to double skulls!bouf wrote:2 x Killer = Wrestle, Tackle, Mighty Blow, Pile On, Dodge Same as above, but Wrestle instead of Block… Sure, less lethal in the short term, but better at getting the opponent down and thus limiting their mobility, which make me look more mobile.
2 x Running backs = Wrestle, Tackle, Shadowing, Dodge, Side step (maybe Pass Block)