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Vampires were supposed to be dreadful blood bowl players.. Not uber ones
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Moderator: TFF Mods
Cervidal's Off for a Bite = COFABBullBear wrote:Pardon my ignorance, but what's COFAB??
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A player with this characteristic must occasionally feed on the blood of the living. At the start of any action (other than going from stunned to prone), roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and must make a Feeding Action. A player taking a Feeding Action may never hold the ball. If they start a feeding action while holding the ball, they immediately drop it. If they enter a square with the ball, they will automatically fail to pick it up.
Feeding Action: The player may move a number of squares equal to their MA. If the player ends his action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into the Reserves box trying to find pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.
To be honest Mestari, I didn't feel that the team was out of line at all playing against it with 2 Vamps. The more Vamps you add the more likely you are to start failing COFAB rolls. I really don't think you need to make it any more complex or negative than it is.Mestari wrote:They should perhaps still be forced to move before the thralls... just to keep them at an appropriate level
And Pariah, I agree with Mestari, but having played against the Vamp team with the COFAB rules now, I didn't find the skill to be any more troublesome to use then Bonehead, and it did screw with his play definitely.Pariah wrote:Yeah I was confusing our game with the Old World team I'm playing. We are getting shredded in that game.
I tstill think it's waaaaay too soon to tell if the vamps are ok or not.
I think Mestari is making alot of sense!
Let's hope so. However, it could be that we get only one shot at officially fixing the team, so I'd rather have them to be more handicapped, just to be on the safe side. We have room for more underdog teams in addition to halflings and goblins, and the vamps definitely should be one according to the fluff.GalakStarscraper wrote:I agree it needs more testing, but after seeing it in action for one game, I'm very positive on the belief that this fixes the problem.