Heya,
Consider the following:
Two players with pass block are going to try to put some pressure on the reciever, however they both need to make a dodge roll to get away from various tackle zones. Now, what if the first player fails his dodge roll and falls over, is the second player still allowed to give it a try or is it considered a "turnover" in the sense that no more Pass block actions can be performed?
Also... do the effects of Prehensile Tail and Diving Tackle stack if used?
Lastly, if a player has Mighty Blow and Claws can he allocate the +1 mighty blow bonus to the injury roll (and have claws to break armor) or can these two skills not be used at all together?
Thanks.
Pass Block, Diving Tackle and Mighty Blow questions.
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- Xin
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you wrote: "Two players with pass block are going to try to put some pressure on the reciever, however they both need to make a dodge roll to get away from various tackle zones. Now, what if the first player fails his dodge roll and falls over, is the second player still allowed to give it a try or is it considered a "turnover" in the sense that no more Pass block actions can be performed? "
Well, since it's not your turn you can't be "turnovered"! Also the skill text doesn't say that you can do one Pass Block per turn.
Well, since it's not your turn you can't be "turnovered"! Also the skill text doesn't say that you can do one Pass Block per turn.
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I thought you DidXin wrote:Hmmm... I think this post should have been posted in the Skills n Traits forum... sorry
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Yes you may continue to use Pass Block players even if the first falls over.
Prehensile Tail and Diving Tackle do not stack. Its automatically a -1 from the Prehensile Tail, if this is not enough then after the dice roll you may choose to use the Diving Tackle instead to impose -2.
Finally, you can assign the Claw on the armour and the Mighty Blow on the injury if you wish. You simply could not assign both to the Armour as they cannot stack.
Furelli.
Prehensile Tail and Diving Tackle do not stack. Its automatically a -1 from the Prehensile Tail, if this is not enough then after the dice roll you may choose to use the Diving Tackle instead to impose -2.
Finally, you can assign the Claw on the armour and the Mighty Blow on the injury if you wish. You simply could not assign both to the Armour as they cannot stack.
Furelli.
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