I'll be using the on-pitch rules.
I really want to maximise the value of the vamps'
Hypnotic Gaze. Multiple gazes is just soooo good. Breaking into pockets has never been so easy - especially against low AV blocker types. This must be the only reason to take a vamp team. (Hence me mentioning
Strip Ball) That, and the flexibility to switch between running / passing plays mid-drive!
I like your idea for doubles rolls!

<evil laugh>

A
Jump Up vampire would be so cool! Really in character aswell - they just keep on coming!
Stand Firm and
Pass would also both be excellent choices.
Assuming I don't get all doubles though,

I agree that
Dodge is a priority over
Block.
But
Sure Hands or
Catch? Maybe you are right. But my instincts just scream out for a few players that are 'reliable' in all situations first. Get a few vamp blitzers before I add the vamp catchers and throwers, if you will.
It probably wouldn't be the best combo in reality, but can you imagine the look on a coach's face if he came up against a jump-up-ing, side step-ing vampire? Scary, or what?!
