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Re: Tweaking 7s

Posted: Mon Nov 19, 2018 11:33 am
by Jip
Oops, I thought Kick-Off Return was a Passing skill, idiot! :o

My take on 7s is that it's supposed to be quick, easy, simple and no frills.

By adding skills packages and additional gimmicks, it just makes it more open to confusion and slows the game down.

In essence, stop meta gaming 7s, you brutes! :lol:

Re: Tweaking 7s

Posted: Mon Nov 19, 2018 12:33 pm
by Don__Vito
No meta gaming, no confusion, no adding anything.

Just a clarification of a skill that can be misused in sevens that couldn’t in normal Bloodbowl.

Re: Tweaking 7s

Posted: Mon Nov 19, 2018 8:18 pm
by Darkson
lunchmoney wrote:
Don__Vito wrote:Probably just needs clarifying that you can’t cross your own line of scrimmage as opposed to ‘into the opponents half’. One turn scoring in sevens that easily seems a touch broken.
That was my thinking.
My ban comment was slightly tongue-in-cheek (see the :wink: ) but that does seem like a sensible clarification/addition (for 7s).
Jip wrote:In essence, stop meta gaming 7s, you brutes! :lol:
Well, you mentioned they're amateurs, and yet this one skill makes OTS easier for the amateur team than the pro team.

Re: Tweaking 7s

Posted: Tue Nov 20, 2018 1:02 am
by Gaixo
There was a pretty long debate about KoR during the revision of the Sevens rules. In the end, we decided not to modify it. The intent was to change as few things as possible and there was no clear consensus on it being broken. As with everything else, we'll be glad to hear of actual experiences with using the skill in this format.

Re: Tweaking 7s

Posted: Tue Nov 20, 2018 10:29 pm
by Digger Goreman
A very worthy team can be had from 2 Werewolves and a compliment of zombies. As with any speedy positional/skink, securing the ball within gfi's of the end zone is likely a score.

KoR makes it easier....