WTS

Got some kit to sell? Looking to buy? Then check here.

Moderator: TFF Mods

User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post, *huge update 25/5*

Post by inkpwn »

van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research first :D
Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.

Reason: ''
User avatar
Lunchab1es
Star Player
Star Player
Posts: 613
Joined: Tue Jun 01, 2010 7:21 pm
Location: Georgia, USA

Re: inkpwns trading post, *huge update 25/5*

Post by Lunchab1es »

inkpwn wrote:
van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research first :D
Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.
:o what does it mean?!? :o

Reason: ''
Looking for: 5th ed Human Thrower #2
User avatar
van der vaart
Emerging Star
Emerging Star
Posts: 330
Joined: Mon Jan 03, 2011 7:01 am
Location: Victoria, Australia

Re: inkpwns trading post, *huge update 25/5*

Post by van der vaart »

Lunchab1es wrote:
inkpwn wrote:
van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research first :D
Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.
:o what does it mean?!? :o
haha thats what i must research!

Reason: ''
Commish of the Geelong And Regions Blood Bowl League;GARBBL!
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: inkpwns trading post, *huge update 25/5*

Post by Pug »

:o WUT? :o

Reason: ''
Image
"In Dodge We Trust"
nazgob
Legend
Legend
Posts: 2737
Joined: Tue Nov 10, 2009 8:31 am
Location: Somerset

Re: inkpwns trading post, *huge update 25/5*

Post by nazgob »

well, the long version is...complicated

but the short version is that its borderline broken. like giving the wardancers a strating ag and str bump for free.

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by inkpwn »

>bump<
Wants added

Reason: ''
User avatar
Jonny_P
Zlurpcast Main Guy
Posts: 935
Joined: Sat Apr 15, 2006 4:09 pm
Location: Farts Unknown
Contact:

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by Jonny_P »

Inkpwn! You still need Gnoblars?

I got about 12 or so, primed black and mounted on circle bases ready to be blood bowl players.

Interested?

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by inkpwn »

Yes I do :3

Reason: ''
User avatar
Zoglug
Emerging Star
Emerging Star
Posts: 315
Joined: Thu Feb 08, 2007 1:37 pm

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by Zoglug »

Do you still have the malifaux crew?

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by inkpwn »

Yes, but one of the alps is now slightly damaged. Still very useable.

Reason: ''
User avatar
Zoglug
Emerging Star
Emerging Star
Posts: 315
Joined: Thu Feb 08, 2007 1:37 pm

Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet

Post by Zoglug »

They painted or unpainted? Got any pics? Definately interested in them

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post, UPDATED 15/7/11

Post by inkpwn »

Bump ;)

Reason: ''
User avatar
van der vaart
Emerging Star
Emerging Star
Posts: 330
Joined: Mon Jan 03, 2011 7:01 am
Location: Victoria, Australia

Re: inkpwns trading post, UPDATED 15/7/11

Post by van der vaart »

What sort of rings are they around those bases? (Like what material are they? Rubber or plastic?)

Reason: ''
Commish of the Geelong And Regions Blood Bowl League;GARBBL!
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: inkpwns trading post H= games day orc & more

Post by inkpwn »

First post updated

Reason: ''
User avatar
commisar ken
Star Player
Star Player
Posts: 536
Joined: Tue May 18, 2010 8:45 pm
Location: Central Illionis,USA

Re: inkpwns trading post H= games day orc & more

Post by commisar ken »

i have one of the Gamesday orks,I use him as my Ork team coach.Great model for one especially since his arms are crossed.

Reason: ''
Play Coach Krazy Kenny on Cyanide.He is usually lurking in Auld World.
Locked