Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research first
WTS
Moderator: TFF Mods
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
Re: inkpwns trading post, *huge update 25/5*
Reason: ''
- Lunchab1es
- Star Player
- Posts: 613
- Joined: Tue Jun 01, 2010 7:21 pm
- Location: Georgia, USA
Re: inkpwns trading post, *huge update 25/5*
inkpwn wrote:Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research first


Reason: ''
Looking for: 5th ed Human Thrower #2
- van der vaart
- Emerging Star
- Posts: 330
- Joined: Mon Jan 03, 2011 7:01 am
- Location: Victoria, Australia
Re: inkpwns trading post, *huge update 25/5*
haha thats what i must research!Lunchab1es wrote:inkpwn wrote:Start with the dreamer and a daydream in play all other pieces buried. Activate the daydream, companion the dreamer move the daydream forward and use him to summon the dreamer 6 inches in front of the daydream, the dreamer then automatically activates. Use the dreamers 0 action to fly and then move 7 inches, land summon lord chompy 6 inches infront of the dreamer. This should be enough distance to land in you opponents starting area. Lord chompy bits when summoned drops 6 alps coppelius and a daydream. Lord chompy bits uses his final two action (combat expert) to kill what evers in front of him. Which then turns into an alp if within range of the others. Lord chompy changes back to the dreamer. This ends you FIRST activation. You have all your models bar one 1 in you opponents face at this point, they get one activation before you slap a model with a alp, if a alp hits on a moderate or more the opponents gains paralazyed, all surrounding alps deal 1 damage to anything that gains a status effect so at that's 2 for a moderate, 6 for all the other alps and if the creature dies it turns into an alp! Continue till the opponent quits.van der vaart wrote:I may take that malifaux stuff off you...just gotta do a bit of research firstwhat does it mean?!?
Reason: ''
Commish of the Geelong And Regions Blood Bowl League;GARBBL!
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
-
- Legend
- Posts: 2737
- Joined: Tue Nov 10, 2009 8:31 am
- Location: Somerset
Re: inkpwns trading post, *huge update 25/5*
well, the long version is...complicated
but the short version is that its borderline broken. like giving the wardancers a strating ag and str bump for free.
but the short version is that its borderline broken. like giving the wardancers a strating ag and str bump for free.
Reason: ''
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
- Jonny_P
- Zlurpcast Main Guy
- Posts: 935
- Joined: Sat Apr 15, 2006 4:09 pm
- Location: Farts Unknown
- Contact:
Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet
Inkpwn! You still need Gnoblars?
I got about 12 or so, primed black and mounted on circle bases ready to be blood bowl players.
Interested?
I got about 12 or so, primed black and mounted on circle bases ready to be blood bowl players.
Interested?
Reason: ''
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
- Zoglug
- Emerging Star
- Posts: 315
- Joined: Thu Feb 08, 2007 1:37 pm
Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet
Do you still have the malifaux crew?
Reason: ''
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet
Yes, but one of the alps is now slightly damaged. Still very useable.
Reason: ''
- Zoglug
- Emerging Star
- Posts: 315
- Joined: Thu Feb 08, 2007 1:37 pm
Re: inkpwns trading post, WTB gnoblars, snotlings.and skelet
They painted or unpainted? Got any pics? Definately interested in them
Reason: ''
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
- van der vaart
- Emerging Star
- Posts: 330
- Joined: Mon Jan 03, 2011 7:01 am
- Location: Victoria, Australia
Re: inkpwns trading post, UPDATED 15/7/11
What sort of rings are they around those bases? (Like what material are they? Rubber or plastic?)
Reason: ''
Commish of the Geelong And Regions Blood Bowl League;GARBBL!
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
Check us out at http://geelong.bloodbowlleague.com or Follow us on Twitter! https://twitter.com/#!/GARBBL
I have a blog! http://nubs11.blog.com/
- inkpwn
- Raspberry Mage
- Posts: 3534
- Joined: Tue Jul 20, 2010 11:26 am
- Location: Bristol
- commisar ken
- Star Player
- Posts: 536
- Joined: Tue May 18, 2010 8:45 pm
- Location: Central Illionis,USA
Re: inkpwns trading post H= games day orc & more
i have one of the Gamesday orks,I use him as my Ork team coach.Great model for one especially since his arms are crossed.
Reason: ''
Play Coach Krazy Kenny on Cyanide.He is usually lurking in Auld World.