Kill Ball
Posted: Wed Nov 10, 2010 1:15 pm
I figured I'd start a thread here to host some of the playtest and concept feedback. Here's more information I found about game mechanics. Game can be purchased at: http://www.impactminiatures.net/index.p ... n=killball
Background
Kill Ball is a 2 player futuresport board game that takes place in grungy arenas across a series of small American towns and Argentina. Each player controls a team of 4 vat-grown clones whose existence has 2 purposes; get the Kill Ball into the other team’s goal and maim/kill as many opposing clones as possible.
Death is not the end in Kill Ball though. Killed clones are regrown onsite and shot back into the arena at extremely high speeds with only marginally reduced abilities. And if a clone of yours should be killed several times in a row, you can just grow a new one from scratch between games.
The goal receptors in a Kill Ball arena are substandard crap. They cannot, for instance, tell the difference between the Kill Ball and a severed head. Consequently, you can score with severed heads.
In fact, the decapitated clone can be regrown, pick up their old head, and score with it. Or use it to bludgeon the player who decapitated them. Be Creative.
Mechanics
Most of the game is percentile based. For example, to hit the opponent requires a roll under the player's hit skill. To score a goal requires a check versus half the player's throw skill.
Each player does two things in a turn. Move, and an action (Sprint for extra move, hit something, dodge (try to dodge someone else's attempt to hit them), Guard (auto attempt to hit an opponent who comes next to them), Help Up (pick up a downed teammate) and Get Up (stand up yourself). There are also actions you can take regarding the ball: Attempting to score, attempting intercept a pass/goal throw/scoring attempt/ball attack, throw a pass to a teammate, or at You can do it in either order (Move then action or action then move), but you CANNOT mix the two.. for example, you cannot partially move, hit an opponent,
Player knocked down roll a d10, and the lower the roll, the worse off they are.
There are three levels of injury, Knocked Down, Seriously Injured, and Catastrophic Injury. Basically, Knocked Down is no affect (although of course, it leaves the player open to further injury), Seriously Injured is knocked down, with stat decreases for the rest of the game, and Catastrophic Injuries remove the player from the field for two turns (considering a game is 12 turns, that can be more than long enough), and cause PERMANENT stat loss.
For example, on a base hit, only a 1 will cause a Catastrophic Injury If you attack a fallen opponent (a -3 modifier), all of a sudden, a 1-4 causes the catastrophic injury. Teams in the game as in the book have four players only, so if players are taken off the field with catastrophic injuries, the other team suddenly has a powerplay.
Oh, and the Hyper Blade part? One of the injuries that a player can suffer is decapitation, and if it happens, the unfortunate player's head becomes a second ball. They even have a mock rule that states if a player gets decapitated, and then after being "healed" scores a goal with his own head, they automatically become The Man, even if they are female.
You can replace one player after each game, and players can grow in skills. (Things like additional rerolls of injuries, more powerful hits, etcetera)
Background
Kill Ball is a 2 player futuresport board game that takes place in grungy arenas across a series of small American towns and Argentina. Each player controls a team of 4 vat-grown clones whose existence has 2 purposes; get the Kill Ball into the other team’s goal and maim/kill as many opposing clones as possible.
Death is not the end in Kill Ball though. Killed clones are regrown onsite and shot back into the arena at extremely high speeds with only marginally reduced abilities. And if a clone of yours should be killed several times in a row, you can just grow a new one from scratch between games.
The goal receptors in a Kill Ball arena are substandard crap. They cannot, for instance, tell the difference between the Kill Ball and a severed head. Consequently, you can score with severed heads.
In fact, the decapitated clone can be regrown, pick up their old head, and score with it. Or use it to bludgeon the player who decapitated them. Be Creative.
Mechanics
Most of the game is percentile based. For example, to hit the opponent requires a roll under the player's hit skill. To score a goal requires a check versus half the player's throw skill.
Each player does two things in a turn. Move, and an action (Sprint for extra move, hit something, dodge (try to dodge someone else's attempt to hit them), Guard (auto attempt to hit an opponent who comes next to them), Help Up (pick up a downed teammate) and Get Up (stand up yourself). There are also actions you can take regarding the ball: Attempting to score, attempting intercept a pass/goal throw/scoring attempt/ball attack, throw a pass to a teammate, or at You can do it in either order (Move then action or action then move), but you CANNOT mix the two.. for example, you cannot partially move, hit an opponent,
Player knocked down roll a d10, and the lower the roll, the worse off they are.
There are three levels of injury, Knocked Down, Seriously Injured, and Catastrophic Injury. Basically, Knocked Down is no affect (although of course, it leaves the player open to further injury), Seriously Injured is knocked down, with stat decreases for the rest of the game, and Catastrophic Injuries remove the player from the field for two turns (considering a game is 12 turns, that can be more than long enough), and cause PERMANENT stat loss.
For example, on a base hit, only a 1 will cause a Catastrophic Injury If you attack a fallen opponent (a -3 modifier), all of a sudden, a 1-4 causes the catastrophic injury. Teams in the game as in the book have four players only, so if players are taken off the field with catastrophic injuries, the other team suddenly has a powerplay.
Oh, and the Hyper Blade part? One of the injuries that a player can suffer is decapitation, and if it happens, the unfortunate player's head becomes a second ball. They even have a mock rule that states if a player gets decapitated, and then after being "healed" scores a goal with his own head, they automatically become The Man, even if they are female.
You can replace one player after each game, and players can grow in skills. (Things like additional rerolls of injuries, more powerful hits, etcetera)