DreadBall - The Futuristic Sports Game

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Jonny_P
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Re: DreadBall - The Futuristic Sports Game

Post by Jonny_P »

Lychanthrope wrote:As far as vets are concerned contact Xtreme, Johnny P, and/or Valdric. All three have played BB forever, run the biggest BB tourneys in the USA, are very active in the BB comunity, and all three are playing DB. I hear a lot of good comments from them.
Thanks!

It's true. When the kickstarter first came out I totally dismissed it. Then when the game was released I still dismissed it.

It wasn't until a demo game was forced upon me that I realized it's a great game and most importantly NOT Blood Bowl.

Any similarities are the fact that you have a ball, a team, and a threat area around you. Many games use that threat area/tackle zone concept though.

I will continue to be a BB fanatic as I have for 20 years, but playing a futuristic sports game (that is more like basketball & hockey than football) with the support of a company that actually listens to it's players is pretty damn refreshing.

My league in Chicago starts on Tuesday and we'll have tournaments after that. I'm excited both to show new players that you can get into this "hobby" on the cheap ($20-$25 for a team) and it's fun to essentially be the playtest group as you actually play. See Season 3 changes regarding Judwan nerfage and no catching the launch.

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Re: DreadBall - The Futuristic Sports Game

Post by Jonny_P »

MunkeyKungFu wrote:Oh I like it. DRC!

Version 1.1 is now live:

* Added The limited edition Gabe model stats, amended the MVP names to show positions (In brackets), added current Season 1 & 2 MVPs to the Season 3 Beta teams and added new columns to track 1 & 2 point scores as well as calculating total points scored by each.
Your DRC kicks ass man!

Thanks for making the all points tracking part of it. I think in the long run, leagues that love the fluff and stats are going to dig it.

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Re: DreadBall - The Futuristic Sports Game

Post by daloonieshaman »

Who does/did SCORE
how would we adapt DB tourneys to SCORE

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Re: DreadBall - The Futuristic Sports Game

Post by Darkson »

Joris (yavatol on here), but he's no longer supporting it. He opened it up to the community in a post somewhere on here.

That said, an easy change would be just to change the race.ini to reflect DB races - if it's not being used to upload results then that ini is just the display names.

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Re: DreadBall - The Futuristic Sports Game

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I'm having a play with Score at the moment ;)

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Re: DreadBall - The Futuristic Sports Game

Post by Smeborg »

Here in Christchurch, NZ, take-up of DB is low and slow. Most BB coaches to whom I demo the game do not like it. However, a minority (including myself) like it very much.

Newbies either love the game or hate it. There seem to be no in-betweens.

I don't see any signs here that DB will make any significant dent in the BB market. A minority of keen BB coaches will play DB as an additional game. DB tries very hard (perhaps too hard) not to be BB. Judging from DB players that I met in Australia, and from the Mantic forum, the keenest DB coaches seem to come from outside the BB community.

All the best.

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Re: DreadBall - The Futuristic Sports Game

Post by MunkeyKungFu »

I've had a quick play and think I have everything covered. If people wouldn't mind having a play and letting me know :)

https://www.dropbox.com/s/0wq94gs1gg6og ... TAv0.1.zip

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Re: DreadBall - The Futuristic Sports Game

Post by jdmofo »

I guess I'd have to see a game or two to see how it is different, as the stuff mentioned by you guys makes it sound like it has at least borrowed a lot of things from BB (tackle zones, turnover for failed catch, GFI's, Dodges etc). The dice mechanic from what I read of the rules is straight-up Elfball. So a bastard son of the two? I will prob check out a couple of Youtube vids to have a look at it.

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Re: DreadBall - The Futuristic Sports Game

Post by daloonieshaman »

I took a quick look and it is a great start
of course some of the title columns would have to be changed ect

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Re: DreadBall - The Futuristic Sports Game

Post by MunkeyKungFu »

At the moment that is beyond me as I can't do coding. If I can work out what software to use to edit the code I will give it a try though

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Re: DreadBall - The Futuristic Sports Game

Post by Darkson »

We're due to start a season in Nov/Dec, at least 6 teams. Not sure who's playing what yet though.
Going to be a Mantic-month(+) as the club will also be playing Kings of War and Deadzone (assuming it's arrived).

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Re: DreadBall - The Futuristic Sports Game

Post by Overhamsteren »

What do people think about jacks? My opinion so far is they do pretty much 'jack shit'. *ba-dum-tisch* :wink:

I think it is a bit sad. If jacks could do a run as part of slams/steals/throws I don't really think it would overpower them, they would still get 1 less dice than the specialists and that extra dice is very strong. In addition they could also be allowed to use all special play cards that are usable by guards and strikers which of course means that with the current deck they could use all the cards.

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Re: DreadBall - The Futuristic Sports Game

Post by Dzerards »

I'd agree that allowing Jacks the ability to run on steal, throw and slam attempts would go a great deal to improving their usefulness.

At the moment they are suffering from two problems, one, as you mentioned, is the reduced dice they get, the other is they need two actions to achieve what a Guard or Striker can do in one action.

I was thinking that if coaches only worked for Jacks that would help them out quite a bit.

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Re: DreadBall - The Futuristic Sports Game

Post by Overhamsteren »

That's also an idea, you mean offensive and defensive coaches, and then normal coaching dice are still for all players, right?

Another option would be to allow the offensive and defensive coaches to make a play only affecting Jacks and then they would get perhaps 2 extra dice to determine if the succeed(and double in the case of defense).

Yet another thing could be allowing a coach to buy an 'Interference Counter' for 1 action that could then be used like a Run Interference Card.

Of course buffing jacks could overpower some future team that gets useful jacks and a player like Number 88...no comment. :P

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Re: DreadBall - The Futuristic Sports Game

Post by Smeborg »

The Jacks fulfill multiple roles in practical play.

(a) With Run Interference, they are potential game winners. Teams without Jacks cannot RI, and are thus at a considerable disadvantage. Once a team is developed, with 2 or more cards, RI becomes quite common. There are surprisingly many uses for RI, I keep discovering new ones.

(b) For some teams they are the ball carriers, and they are good enough in this role once they have Speed of 3+ and the team has an offensive coach. There are at least 3 such teams now (4 if you add Z'zor who have relatively useless Strikers).

(c) For some teams, the Jacks start with a special ability which almost makes them into a positional player (RI, Slide, Take a Dive, 3+ Strength).

(d) Jacks gain more from development than other players, because the S1 Jack skill table is so good.

(e) Lastly, they are the cannon-fodder and last ditch players of many teams, rather charming in this role, I feel.

The more I play, the more I find Jacks important. I like them.

Hope that helps.

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