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A TTM Team
Posted: Tue Dec 02, 2003 8:19 pm
by bluetooth
Hmm... just a wild thought. What if there were a big guy which was decent with TTM but not that good in blocking? A trained TTM thrower?
Roster A
"Throwers" 0-2 MA 5 ST 5 AG 2 AV 7 ttm, strong arm, big guy, bonehead
"Cannonballs" 0-12 MA 6 ST 2 AG 3 AV 7 dodge, right stuff
"Blitzers" 0-4 MA 6 ST 3 AG 3 AV 8 block
Posted: Tue Dec 02, 2003 8:33 pm
by GalakStarscraper
Oooooo ... pretty ... can I play that team???? I assume the Cannonballs have Right Stuff.
Galak
Posted: Tue Dec 02, 2003 8:39 pm
by Joemanji
Bit toooo good!

How about Strong Arm instead of Pass to start for the throwers, and only AG 3 for the cannonballs.
Posted: Tue Dec 02, 2003 8:43 pm
by bluetooth
Nazgit wrote:Bit toooo good!

How about Strong Arm instead of Pass to start for the throwers, and only AG 3 for the cannonballs.
Yeah. You may be right. Updated the stats. How about now?
Posted: Tue Dec 02, 2003 8:49 pm
by GalakStarscraper
If the Throwers don't have BIG GUY ... I'm still very interested in playing it. Its a non-Stunty Goblin team with a no Negative Ogre that got some blitzers .... sounds like fun. Its probably overpowered still bluetooth to be honest. The AG 3 on the Cannonballs helped you a lot in the right direction.
Galak
Posted: Tue Dec 02, 2003 8:55 pm
by bluetooth
GalakStarscraper wrote:If the Throwers don't have BIG GUY ... I'm still very interested in playing it. Its a non-Stunty Goblin team with a no Negative Ogre that got some blitzers .... sounds like fun.
I guess the Big Guy is a must. AFAIK a big guy is the only one to throw the little ones. Yes, that team should be fun. A lot of flying little buggers
GalakStarscraper wrote:Its probably overpowered still bluetooth to be honest.
Any ideas how to make it better? Drop the block? Only 2 blitzers?
Posted: Tue Dec 02, 2003 9:40 pm
by Robotorz
Can you use strong arm on a TTM pass? I guessed you could only use pro or pass on a TTM Pass, I think that was awnsered in a Q&A somewhere...
And even if it works you can never throw a TTM Pass to Long Bomb range...
LRB 2.0 Page 23 wrote:
The throw is treated like a normal pass, except that the
range is treated as being one band higher (a Quick Pass
counts as a Short Pass, for example), which means that
it is impossible to throw a team-mate out to Long Bomb
range.
Posted: Tue Dec 02, 2003 9:44 pm
by Robotorz
Ahh found it ... was clarifyed by the BBRC 2002 see this:
http://www.blood-bowl.net/BBRC_HotList2002.html
BBRC wrote:BBRC response: Throw Team-Mate can only have Pass, Pro, or Leader used with it
Posted: Tue Dec 02, 2003 11:32 pm
by Joemanji
May well be that the BBRC didn't mention strong arm because it was impossible for a big guy to get it. I don't have a problem, in theory, with the combination. But, by the letter of the law, it isn't allowed.
Posted: Wed Dec 03, 2003 2:57 am
by Dark Lord (retired)
The St 5 bothers me a little bit...I mean how can he not be good at blocking? Give him Really Stupid and I'd be sold.
Posted: Wed Dec 03, 2003 5:56 am
by bluetooth
Dark Lord wrote:The St 5 bothers me a little bit...I mean how can he not be good at blocking? Give him Really Stupid and I'd be sold.

Well, he may be (eventually) good in blocking but his AV is only 7 (and got no mighty blow).
Posted: Fri Dec 05, 2003 7:52 am
by bluetooth
A bit different approach. What if TTM didn't need a big guy?
Roster B
Throwers 0-2 MA 5 ST 3 AG 3 AV 7 ttm, bonehead
Cannonballs 0-12 MA 6 ST 2 AG 3 AV 7 dodge, right stuff
Guards 0-4 MA 6 ST 3 AG 3 AV 7 block
I really think a TTM team could be a loads of fun. A lot of flying little guys...

Come on, let me know what you think.
Posted: Fri Dec 05, 2003 1:10 pm
by bluetooth
...or what about this?

I really like this one
Roster C
Thrower * 0-2 * 5/4/2/7 * throwing team-mate, bonehead, big guy
Offence Cannonball * 0-6 * 6/2/3/7 * dodge, stunty, right stuff
Defence Cannonball * 0-6 * 6/2/3/7 * strip ball, stunty, right stuff
Suicide-Sids * 0-2 * 6/2/3/7 * dauntless
* Thrower can make only quick or short passes
Posted: Fri Dec 05, 2003 1:34 pm
by MickeX
All this talk about cannonballs... how about a Cannonball Golem team
0-16 Cannonball Golem 6239 Stunty, Block, Thick Skull, Regenerate 70k (AG)
RR 70k, No Apo
I'd rather not think about a Big Guy for them though
