Tau: New Team

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Shadow Monkey
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Tau: New Team

Post by Shadow Monkey »

So I made up stats for another 40k army to be used in the game of Blood Bowl. I play the Tau in 40k, so I figured I'd give a shot at using them in Blood Bowl as well. Here they are.

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Post by Ithilkir »

Gngh...

New skills... 5 position slots... 4 positions with passing access.... 40k re-rolls... redundant big guy nega trait (who would pay 430k when they could just buy a new one?)

To be honest, I'm not a fan of this team. Upto 5 players on the pitch will have a new skill/rule. Also this team would quickly become a dumpoff team, imagine 11 players all with pass/dump off... Way too powerful IMO.

Personally, I'd go with something like...

0-12 Tau Linemen 5 3 2 9 50k gen
0-4 Tau Throwers 5 3 2 9 accurate, nerves of steel 70k gen,pass
0-2 Tau Blitzers 6 3 2 9 block, dauntless 90k, gen,str

0-1 Tau Battle Suit 4 5 1 10 stand firm, hail mary pass, mighty blow, bone head 120k gen,str

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Post by Joemanji »

Cool, look like fun. :D But if you are interested, it is not even close to being balanced. :wink:

It breaks the following BBRC-endorsed team building guidelines:

1) JJ cost formula.

Catchers are underpriced - should be 90K (at least).
Kroot are well underpriced - should be 100K. They are also over described - no need for negatrait on a non-big guy. Frenzy makes the point well enough.

2 a) A team with ST 4+ may not have any AG 4+ players and vice versa.

3 g) Normal players should never have a negative trait.

3 h) No more than two ST 4 players should have Frenzy on a team.

9) An individual player's computed cost should not be greater/less than 17.5k from its actual cost.

Recommendations

11) Team Rosters should not have more than 4 player positions.

14) Team discount factor.

Note that most teams do not break ANY of the guidelines. The others only one or 2, with clear explanations. NO team has ever broken 1, 2 or 9.

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Post by Joemanji »

Ithilkir wrote:0-12 Tau Linemen 5 3 2 9 50k gen
0-4 Tau Throwers 5 3 2 9 accurate, nerves of steel 70k gen,pass
0-2 Tau Blitzers 6 3 2 9 block, dauntless 90k, gen,str

0-1 Tau Battle Suit 4 5 1 10 stand firm, hail mary pass, mighty blow, bone head 120k gen,str
Like it! :D Tau are meant be crap at fighting, and hire the Kroot to do it for them. So I might swap the blitzers for Kroot of some description. Def. with Frenzy.

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Post by Shadow Monkey »

Ok, how about losing all the pass upgrades (except for the Launchers of course), lose the Frenzy on the Kroot(or reduce them to 0-2 on a team), reduce the Catcher's AG to 3, and replace the Mechanical trait with Bone Head to emulate a malfunction?

I really like having the Kroot in there with the Eaters of the Dead trait. I've been playtesting them for a while, and that trait is a lot of fun :lol:

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Post by Joemanji »

SM, if you wanted to take your converted "Tau" team to a tournament, and had to use a legal roster, which roster would you use?

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Post by Shadow Monkey »

Ummm...niether, cuz there is no official Tau team. Never played at a tourney, but I imagine you wouldn't be allowed to use any homebrew teams.

I just made the team to use in my own league. With enough testing and tweaking, it could be a fun and balanced team to play. I don't think one new trait is too much of a problem, and it adds flavor to the team.

My reasons behind the madness:

Leap for the battle suits: To emulate the jump packs the suits are equipped with.

Eaters of the Dead: Cuz Kroot do that sort of thing. It's damn funny when you have someting in mind for your kroot to do, but he decides to sit down for lunch, and gets tossed out of the game by the ref for doing so.

Using Strong Arm instead of Accurate: Tau are more about range than accuracy. In 40k, they don't have a high Ballistic Skill, they just have weapons with longer ranges.

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Post by Joemanji »

I mean, which legal roster (eg. Orcs, Humans) would you say the team "counted as".

E.g. this is my Tau team, it follows the rules of the Human roster....

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Post by Shadow Monkey »

I'm not sure I follow you...but I guess I would say the human roster? Are there certain rules about following a certain official roster when designing a team? I suppose a human team would be the closest match, but I'm really trying to make a pretty different type of team...something with a different strategy style than other teams.

Anyway, I made some more changes to the roster above.

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Post by Darkson »

SM, I think what Nazgit's getting at is that at some tourneys (normally official GW ones) you can only use GW figures. So if you took your converted-to-BB Tau you could use them, but you'd have to use a standard roster for them to "count as".

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Post by BunnyPuncher »

I'd like to see a player with Ag 2 leap :)

Something I have never seen on a bbowl pitch!

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Post by Shadow Monkey »

I've only used it once, and that was because I had little choice other than let my opponent get the ball. The leap is in there mainly for flavor to emulate the suit's jump packs.

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