Brettonian Team

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c9805222
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Brettonian Team

Post by c9805222 »

In the general chat forum there was a debate on Brettonian teams being included in BB. See here:

viewtopic.php?t=8944&postdays=0&postorder=asc&start=15

Fluff was provided by Plasmoid and Ian_Williams said he would like to see a team that was style over substance. Regardless of where you stand on that debate I would like to see a Brettonian team and so am presenting my roster here. Please let me know what you think.

I think that if Amazons and Norse can have their own rosters then the Brets can to, however I'd like to see it as a flash and show off team rather than rock hard knight, afterall the Brettonian knights might be great with a sword or at jousting buts thats not particularly useful on a bloodbowl pitch. To this end the younger generation of knights are forsaking traditional ' knightly' skills to focus on bloodbowl skills.

Like all the human teams I would like to keep the team to 4 positions and like the norse amazon teams only 8 positional players so here is the lineup that I think could represent the Brettonians:

0-12 Linemen 6 3 3 8 50K Gen
0-4 Catchers 7 3 3 7 80K Gen AG Catch Leap
0-2 Throwers 6 3 3 8 70K Gen PA Pass, Dump off
0-2 Blitzers 6 3 3 8 90K Gen ST Block, Dump off

Re-rolls 50K

Hopefully this line up and choice of players plus the starting skills should inspire the coach to play with some flair.

Can I know what you think?

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Post by NightDragon »

Some queries. Why dump off? And esp to the blitzers? Also 4 catchers with AV 7 I see as a weakness. I don't see this team as survivable. I think that any Human team should have 4 blitzers, call them what you wish. But like you I think the Bretts should have their own team.

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Post by c9805222 »

I chosse dump off as I wanted to encourage the coach to brak through the oppenents line with several players who could then pass the ball on quickly as they got hit, in theory they could do several quick passes in the opponents turn and if thats not flash... plus it reminds of a time when I saw the French rugby time perform a great passing play, basically one player threw the ball and then 3 other palmed it onto the next player without actually catching it.

I put in the 4 catchers as not only are they the quicker players but also the most show off (leap). plus with the strength of 3 I didn't think the armour would be so weak.

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Post by Joemanji »

NightDragon wrote:Also 4 catchers with AV 7 I see as a weakness. I don't see this team as survivable.
Norse and Amazon are ALL AV 7. :D

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Post by Joemanji »

My suggestion would be something along the lines of...

Code: Select all

0-12 Linemen  40K 6 3 3 7 - {G}
0-2  Runners  50K 6 3 3 7 Sure Hands {G, P}
0-2  Blockers 90K 5 3 2 9 Tackle, Guard, Stand Firm {G, S}
0-4  Blitzers 90K 6 3 3 8 Block, Dauntless {G, S}

Re-rolls 60K
This would be a running human team. Still recognisably human - pretty average stats all round with a smattering of skills. As with any human team the blitzers are the stars of the show. Strength access on 6 players makes taking on other bashy teams a possibility. Blockers add a bit of muscle to the mix, but are not just Black Orcs in disguise.

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Post by c9805222 »

Yeah I saw your lineup on the original post, I actually quite liked it except for the guard / stand firm on starting players. just tackle & stand firm maybe. Also 4 Blitzers with Dauntless?

I made my roster to try to give them that flair and arrogance that Brettonians were once famous for having.

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Post by Joemanji »

Yeah, perhaps Guard and SF is a bit harsh. The Dauntless thing is a point of controversy, I know. But they are a bashy team with only ST 3 players. and they are meant to rely heavily on their blitzers. Dwarfs have 2 starting players with block, dauntless and frenzy though.

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Post by Joemanji »

I think any Brett roster should have 4 blitzers though.

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Post by c9805222 »

Well looking at all the human rosters, you'll note that they all have 4 blitzers, so by not giving them four blitzers I've tried to distinguish them a bit.

Also I think that the agility skills are more flashy, but didn't want to create a human blitzer with access to Gen and AG as that is more the realms of elves.

In the original roster that I thought up I created a new position of 'runner' but didn't think I could justify giving a human team a 5th position.

But maybe only 2 catchers and 4 blitzers?

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Post by plasmoid »

How about 0-6 blitzers, 0-2 throwers and then linemen?
With no big guy and standard or even substandard linemen, these blitzers need to be pretty good, but that's another thing entirely.
Martin :)

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Post by Joemanji »

Ooh, that's an interesting one Plas!

How 'bout having runners instead of throwers though? Said only as a possibility.

Maybe

Code: Select all

0-12 Linemen  50K 6 3 3 8 - {G}
0-2 Runners  60K 6 3 3 8 Sure Hands {G, P}
0-6 Blitzers 80K 6 3 3 9 Block {G, S}

Rerolls 60K

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Post by NightDragon »

I like the idea of no catchers. Your Runners would just be throwers though wouldn't they with access to passing? Personally I like your original line up best but with modifications on the skills.

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Post by Joemanji »

Runners can developed into throwers with ease, certainly. But they don't have to be. You could develop them in other ways - perhaps just to carry the ball in the middle of a cage. Dump-off would be useful addition for that. I just thought it would be nice to have something a little different. :)

I'm not liking the super-dooper blockers so much anymore. How about:

Code: Select all

0-12 Linemen  40K  6 3 3 7 - {G} 
0-2  Runners  50K  6 3 3 7 Sure Hands {G, P} 
0-2  Blockers 80K  5 3 2 9 Tackle, Stand Firm {G, S} 
0-4  Blitzers 100K 6 3 3 8 Block, Dauntless {G, S} 

Re-rolls 60K
Perhaps Dauntless on 4 starters is a bit much. Liking that less too. I want the blitzers to be "flashy dans" - real arrogant sons of bitches! :D To this end how about the following roster, giving them pro? This might make a coach over-confident when using them, which feels about right! :lol:

Code: Select all

0-12 Linemen  40K  6 3 3 7 - {G} 
0-2  Runners  50K  6 3 3 7 Sure Hands {G, P} 
0-2  Blockers 80K  5 3 2 9 Tackle, Stand Firm {G, S} 
0-4  Blitzers 100K 6 3 3 8 Block, Pro {G, S} 

Re-rolls 60K

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Post by Joemanji »

NightDragon wrote:I like the idea of no catchers
Defo. A human "running" team would have no catchers and less able throwers (read: runners :wink: ), but would have blockers instead. I wanted to make my blockers very "human". To this end they have average stats but a solid base of relevant positional skills.

I think my very first roster was over-described. Too many skills. :oops:

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Post by Joemanji »

My idea for the Brettonian team is (clearly) "running" humans. I think there is a gap for a team of this kind in BB.

But with ian_williams' suggestion in mind, I have been trying to come up with a "flair, style over substance" human team. I don't really feel there is as much call for this in BB. The elf teams cover the flair aspect quite well. And if you want to play passing humans, well - the Human roster is pretty place to start! :wink:

But anyway, for the sake of argument - here goes.

Code: Select all

0-12 Linemen  40K  6 3 3 7 - {G} 
0-2  Throwers 70K  6 3 3 7 Sure Hands, Pass {G, P} 
0-4  Catchers 70K  8 2 3 7 Catch, Dodge {G, A} 
0-4  Blitzers 100K 6 3 3 8 Block, Pro {G, A} 

Re-rolls 50K
A big change is giving the blitzers access to agility skills rather than strength. In development this team has a lot less flexibility in how it plays - they don't have the AV or strength to bash in the same way that the standard humans do. On the plus side, they have a lot more potential to devise a clever passing game.

If we are considering only game mechanics, I still think they are too close to the existing Humans to be worth including.

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