A possible way of 'fixing' the current mixed race teams...

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dwarfcoach
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A possible way of 'fixing' the current mixed race teams...

Post by dwarfcoach »

Currently the general consensus seems to be that the Mixed Race Teams from 2003 Annual are too good.

So what about this tweak to their rules then:

Every 'alien' member of the team (i.e. not the 0-12 or 0-2 baseline choice) has to make a 'so has he turned up this match?' roll. On a 2+ the player turns up but on a roll of a 1 he is missing.

The background to this roll is that it represents the hostility that these 'alien' members of the team feel towards the rest of the guys. This type of player is often isolated from the group because of their race and lack of common ground with the rest of the team and this kind of player is far more likely than any other player apart from a Star to pull what is commonly known as 'a sicky'. Such is life on mixed race teams.....


What this would mean is that players of mixed race teams would have a choice:

a) Hire loads of different races for your team and expect to have at least one or two not turn up at any given game (normally at a crucial time!).

b)Only have one or two different races on the team and develope your 'base race' players to make up for any deficiencies in your line up.


This would really make the team a bit less cohesive, which is what a mixed race team is meant to be. What do you reckon?

EDIT: If you reckon this option is a bit too harsh, the dice could be rolled again at half time, on a 2+ he / they turn up... Or the roll could only be for the first half and so regardless on how many guys are missing, they all manage to turn up in time for the second half.

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Post by Evolve To Anarchism »

I think a nice fluffy way of toning down the allied teams would be to implement an "All-Star Rule". The team represents a mixed race all-star team that's not used to playing together (or are too busy arguing during practice). RRs are a measure of team cohesiveness. To represent their problem in this area, all RRs are treated like Pro rolls (you must roll a 4+ to RR). If that's a bit to harsh you can adjust it down some. I suggested 4+ because it's simpler to state "all RRs are treated as if they were pro rolls".

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Post by Cervidal »

The difficulty I have with this suggestion is the same reason I don't much like the old OFAB. Off-pitch effects aren't a good balancing mechanism for an in-game problem.

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Post by McDeth »

Just stop all except for the core base players being the 0-12 Linemen & 0-2 Linemen from using re-rolls. Therefore while this may not effect the Big Guys, it'll stop the positional players fvrom gaining a foothold

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