Concept: Dryads with physicals?

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Should Dryads be allowed to get physical abilities?

Nope, physical abilities are for chaos!
10
48%
Yes, tree creatures could grow all kinds of interesting parts.
11
52%
 
Total votes: 21

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Concept: Dryads with physicals?

Post by plasmoid »

Would it be appropriate?
To represent their different aspects, and the facts that they are, well, not like the fleshies.
Just wondering.
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Post by sean newboy »

I voted yes, sounds interesting, i would allow treemen as well. I would not think of it as chaos mutations but merely learning how to use what they already have. I would disallow some, like 2 heads, and only allow some on certain askpects.

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Post by Darkson »

Voted yes, but with Sean on that some should be disallowed.

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Post by Mestari »

This question is pointless for me until I see what kind of a team they are playing in. After seeing the roster, then one could think about this, as in such an issue balance is the biggest factor, IMO.

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Post by plasmoid »

Hi Mestari,
I'm thinking about the concept here.
I'm sure that they could be made balanced both with and without physical abilities - so which idea would be the most appropriate one to start working on....
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Post by Mestari »

Ah, I see.

If you're thinking of something like the horrendously overpowered Forest Folk team, then please make them a little more balanced:
-No "Ride"-skill
-No super-centaurs
-The team has to be more expensive

But anyhow, generally I oppose the idea, and especially if some of the skills need to be excluded.
Also, mutations are very nice addition - the rest of the team has to be a lot less good if mutations are allowed.

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Post by Colin »

No, I think he's refering to a dryad/treeman team such as the one proposed in Compendium#3. I believe there are some earlier threads discussing ways of making this 'treefolk' team more balanced, which included making the aspects premanent and toning them down.

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Post by plasmoid »

Come on Mesteri,
I'm not a total nincompoop ;)
I can balance a team. Don't worry.

And I'm not working on the forest folk or an all dryad team.
If you really want to know I'm sticking some dryads on the halfling team. I know that not everyone wants to improve the stunty teams, but I do.

But that's beside the point.
I really just want to ask your opinion of the concept.
Martin :)

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Post by Mestari »

Plasmoid's a nincompoop! Nincompoop! Poopnincomp! :P :wink:



err... although I agree to some extent that stunties could use some leg up, are you sure it should be done by adding some sort of allies to them? I'd much rather see that small help in form of new positions (halfling runner with sure hands and MA6 would go a long way)


Ok, that was off-point. My point still remains - dryads as an idea could have mutations, after all, they are trees and could grow into a variety of forms which could be represented by mutations. Whether they are given them should depend entirely on the team they are to be in.

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Post by Darkson »

Ah, if we're talking on a 'Fling team, then I vote no, but that's because I don't see the need for a stunty leg up (my view only ;) ). As a dryad team, and with a limited range, I like the idea.

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Post by NightDragon »

As I voted. Physical abilities are for Chaos. I don't really even think that Skaven should get them either.

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Post by plasmoid »

Hi Mestari,
I'm on the "allies" angle because in the past I've heard quite a few people say that stunty position players would be, well, odd.
Personally, I don't really care whether it's one or the other.

And Darkson,
thats why I just asked the general question. I didn't want the poll tainted by the fact that it was for a halfling team.

But anyway,
50% are against physicals on the dryads, and since I guess that nobody is against dryads not having physicals, I'll go with the no phys.
Martin :)

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Post by -tsk »

I think there should be a couple of physicals ruled out but other than that, I see no big problem. I would just limit it to one (or two) physical per dryad. Would like to see a big hand/spikes dryad. Would that be an agile sturdy rosebush?

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