Seems like humans are the targets for new teams...
Posted: Thu May 16, 2002 6:27 pm
I noticed that there is not much activity on this board so I thought I'd take the opportunity to remove all doubt that I'm an idiot by speaking(old saying that I just slaughtered about the benefits of remaining silent). Seems the trend that I've been seeing is that candidates for new teams seem to center around the various human factions-- Kislev, Brettonian (I'm guilty too by dreaming of a Tilean team). I've also seen comments stating that there should not be any human teams outside of the human/empire team provided as they do not add anything truly new and with humans being such a generalist team you can mold them into any style you want. My thoughts? How about merging the two schools of thought by setting up a template for human teams that you can mix and match from. For example set up the four positions (Lineman, Passer, Blitzer and Catcher) but leave out the skills and the sets they can choose from (Passing, General, Strength and Agility) and then letting the coach mix it up to suit them. For example.. Human Team Construction Kit:
Players:
0-12 **** 6 3 3 8 No skill choices -- General -- 50K
0-4 **** 8 2 3 7 -- 2 Skill choices -- GE + Select 1 (AG, ST or PA)* 80 K
0-4 **** 7 3 3 8 -- 1 skill choice -- GE + Select 1 (AG, ST or PA)* 90 K
0-2 **** 6 3 3 8 -- 2 skill choices -- GE + Select 1 (AG, ST or PA)* 80 K
*Players with access to Passing skills cost 10K less. Only 1 set may have Passing skills.
This way if you want to make a passing oriented team you can include more AG players at the expense of having no players with ST access or vice versa.
My example would be a team set up for the option style offense.
0-12 Lineman 6 3 3 8 --------- GE 50K
0-4 Catcher 7 3 3 8 Dodge GE, AG 90K
0-4 Passer 8 2 3 7 Surehands, Dump Off GE, PA 70K
0-2 Blitzer 6 3 3 8 Block, Mighty Blow GE, ST 80K
Any thoughts? Any feedback?
Regards,
Dennis
Players:
0-12 **** 6 3 3 8 No skill choices -- General -- 50K
0-4 **** 8 2 3 7 -- 2 Skill choices -- GE + Select 1 (AG, ST or PA)* 80 K
0-4 **** 7 3 3 8 -- 1 skill choice -- GE + Select 1 (AG, ST or PA)* 90 K
0-2 **** 6 3 3 8 -- 2 skill choices -- GE + Select 1 (AG, ST or PA)* 80 K
*Players with access to Passing skills cost 10K less. Only 1 set may have Passing skills.
This way if you want to make a passing oriented team you can include more AG players at the expense of having no players with ST access or vice versa.
My example would be a team set up for the option style offense.
0-12 Lineman 6 3 3 8 --------- GE 50K
0-4 Catcher 7 3 3 8 Dodge GE, AG 90K
0-4 Passer 8 2 3 7 Surehands, Dump Off GE, PA 70K
0-2 Blitzer 6 3 3 8 Block, Mighty Blow GE, ST 80K
Any thoughts? Any feedback?
Regards,
Dennis