Getting ready to start the new season of the MBBL2 in a couple months. That league uses basically the LRB rules, but we don't have aging as the coaches really didn't like it ... (at least the vocal ones didn't).
I've decided to add this rule to the MBBL2 format:
So if I as a team coach completely ignore trying to manage my Team Rating, my cash will just keep becoming more and more negative which will mean I'll have no ability to replace players at all on my squad. Its also means my TR will continue to climb to represent the pressure being placed on my team to perform from the sponsers covering the debt the team has incurred.If your cash roll at the end of a game is negative, this amount is deducted from your treasury. This may cause your treasury to go negative. If it does, the negative amount is recorded to your roster as a team debt (ie negative cash). Negative treasuries will be treated as if they are positive treasuries for Team Rating points.
Now a team could spiral into a hole that they could not recover from with this rule, but only if they don't take steps to correct the trend as a good team manager. This avoids any forced loss of rerolls or forced retirement of players like Dark Lord disliked. It also avoids a team having a bad gate ... rolling a 1 for cash and ending up with -30k in winnings when they have 20k in the treasury and losing a player or reroll because of it. If the team has a good game next time and gets 10+k in winnings they'll be back in the black.
I think this makes the negative cash rule work a lot better and open up the rule to more coach choice than forced decisions.
Grumble ... you and I were in lock step on a negative winnings modifier ... I'm curious what you think of this as a change to that rule.
Thoughts?
Galak