narkotic wrote:What about:
Vomit attack
The player (Troll) can take a special Vomit action. Target an opponent in the players tackle zone and roll 1D6. If you beat opponent's AG, he will automatically be knocked prone, and must make an armour roll as usual. If the roll is equal or less the opponent's AG nothing happens. On a roll of 1 the player (Troll) exhaused himself badly. Place him in the reserve dug out, he will miss the rest of the drive. Vomiting counts as an action.
That'd just be another block option, worse than a 2D block for AG3. If he goes to the dugout on a 1, it'll hardle ever be used, and even if he just goes prone it'll just be a slightltly different alternative to a 1D block.
The point in making it automatic is to give the troll better possibilities to get those AG4 Blodge types down. It's won't be very efficient, since there's no "blitz" variant, but it'll make those ballhandlers stay away from troll TZ:s.
At the same time, it'll give them an edge on the LOS. Some times there's a guard player or a Big Guy that just has to be neutralized, even at the cost of giving up the troll TZ:s.
I wouldn't want the skill to be used more than maybe a few times per match. One problem with my suggestion might be that the troll could vomit every turn at the same player, to automatically neutralize him. Maybe there should be a sentence limiting vomits from being repeated two turns in a row, or even only once per game. (Once per drive or halftime would probably be a bit hard to keep track on.)
Micke
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