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An alternative, non Fantasy battle fluff Beastman team
Posted: Thu Apr 24, 2003 11:47 am
by Ithilkir
I'm aware of the existing unofficial Beastman team, but it just doesn't appeal to me, not a fan of wimpy Ungors or the Bestigor rules. So here's a quick roster I made up. Tried to make it unique from the other rosters but ensure there are no additional rules or skills to know while being based on the 2nd edition style positions.
Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-12 Lineman 6 3 3 8 Horns 60,000 Gen, St
0-2 Blitzer 6 3 3 8 Horns, Block, Sure Feet 90,000 Gen, St
0-2 Blocker 6 4 2 8 Horns, Thick Skull 100,000 Gen, St
Re-Rolls: 60,000
Big Guy: Minotaur
Thoughts? Comments?
Posted: Thu Apr 24, 2003 12:10 pm
by Fronko
Ugh, those blockers rock hard. Maybe remove a point of MA to make them more blocker style. Adjust price.
I like sure feet on the blockers, though it makes them quite speedy. MA 8 every turn can make a huge difference. Limiting them to 2 is a good idea then.
Posted: Thu Apr 24, 2003 12:36 pm
by sean newboy
Skill access should also list physicals, other than that i like it. I would like to see a league play test it.
Posted: Thu Apr 24, 2003 12:48 pm
by tommy316
Re: An alternative, non Fantasy battle fluff Beastman team
Posted: Fri Apr 25, 2003 9:48 am
by Mestari
Ithilkir wrote:
Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-12 Lineman 6 3 3 8 Horns 60,000 Gen, St
0-2 Blitzer 6 3 3 8 Horns, Block, Sure Feet 90,000 Gen, St
0-2 Blocker 6 4 2 8 Horns, Thick Skull 100,000 Gen, St
Re-Rolls: 60,000
Big Guy: Minotaur
Thoughts? Comments?
I have to say I like this a lot more than the WHFB rip-off teams I've seen suggested.
The blocker could lose a point of MA, though.
Posted: Fri Apr 25, 2003 10:00 am
by Redfang
It looks very nice, but I think the blockers should be a little slower and maybe 0-4
But that would make this team more or less identical to a Chaos team...
Maybe 0-4 Blitzers then?
R
Posted: Fri Apr 25, 2003 11:25 am
by Ithilkir
Thanks for the feedback guys
1) I left physical mutations off the list on purpose, mainly to keep mutations unique to the chaos/warpstone worshipping/using teams. If people want it back, then so be it
2) Slower blockers. Ok, I did have them at MA 5 to start with but changed it to MA 6 to keep a running feel to the team (plus to avoid comparrisons with Chaos Warriors). I'll drop this to MA 5 and nuke 10k off the price.
3) Quantitys. 0-4 Blitzers or Blockers? I'll go with the increase in blitzers. As Redfang said, it might just resemble the chaos team too much otherwise.
4) Sure Feet or +1 MA? I didn't want a "human team with horns", hence why I didn't give the Blitzers MA7, instead I opted to give a not often used starting skill in sure feet.. Trust me, I keep sheep and goats IRL and they will rarely lose the footing or trip up when I'm chasing them round the field trying to worm them

If you guys want it at MA7 instead of sure feet then I'll try it, otherwise I'm sticking with sure feet
Beastman Non non-WHFB-fluff team, v2
Code: Select all
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-12 Lineman 6 3 3 8 Horns 60,000 Gen, St
0-2 Blocker 5 4 2 8 Horns, Thick Skull 90,000 Gen, St
0-4 Blitzer 6 3 3 8 Horns, Block, Sure Feet 90,000 Gen, St
Re-Rolls: 60,000
Big Guy: Minotaur
Posted: Fri Apr 25, 2003 11:32 am
by Redfang
Looks great!!!
Availability of Physical Abilities is a thing determined by race; a Mino has it on whatever team he plays for (like Norse) while an Ogre never gets it, even if he does play for a Chaos team. I don't like it that way, but it does work and keeps things simple. Following this rule, any Beastman should have access to Physical Abilities. I'd also like it even more that way...
Now all we have to do is call the Blockers Bestigors, the Blitzers Gors and the normal Beastman Ungors, and Fanatic may just consider liking it
R
Posted: Fri Apr 25, 2003 12:19 pm
by sean newboy
Im not sure that 0-4 blitzers is a good idea. Too much power in a starting line up. I would also bump the price of the blitzers back up to 100k.
Posted: Fri Apr 25, 2003 12:25 pm
by Redfang
I assume you mean the price of the blockers, and comparing them with Chaos Warriors, 100k should be better.
However, with only 4 Blitzers and Blockers (in total) there are very few positional players on this team...
R
Posted: Fri Apr 25, 2003 12:41 pm
by sean newboy
Few but powerful. Horns and either st 4 or block are extremely powerful.
Posted: Fri Apr 25, 2003 4:53 pm
by Ithilkir
Ok, so put the blockers back upto 100k?
Would the blitzers maybe be better with a slight change...
Option A) 7-3-3-8 Horns, Stand Firm -- 100k
Option B) 6-3-3-8 Horns, Block, Sure Feet -- 90k
Option C) 7-3-3-8 Horns, Tackle -- 90k
Option D) 6-3-3-8 Horns, Sure Feet, Stand Firm -- 100k
Posted: Fri Apr 25, 2003 5:24 pm
by Dark Lord (retired)
I support option C Blitzers at 90K if the Blockers are 100K.
Option C Blitzers fit the sort of Ram power of the team. Dauntless and Mighty Blow on these guys would make them killer!
Posted: Fri Apr 25, 2003 5:36 pm
by sean newboy
I would go for C as well.
Posted: Fri Apr 25, 2003 6:21 pm
by Zombie
All of the things i was going to suggest (4 blitzers, 10k increase on blockers, adding mutations) have already been changed, except this one: the blitzers should be a lot more expensive (like 20k more), or only 10k more and lose sure feet. The way you have them, they're way underpriced. Or make them 7 3 3 8 Horns, Tackle, Sure feet, 110k. Block is worth as much as tackle and 1MA together. If you feel that the players on the team are overall too expensive, you could instead make them 7 3 3 8 Horns, Sure feet, 90k.