Coach's Corner (BB Mag #6)- On Field Injuries
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- tommy316
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Coach's Corner (BB Mag #6)- On Field Injuries
I just read the last letter in The Coach's Corner (BB Mag #6) about injuries on field.
One word: BRILLIANT
It makes perfect sense that if a player was to be injured on the field that he wouldn't just disappear into the dug-out. I don't think multiple SI's is necessary, maybe the player is KO'd on a failed armour roll if already SI'd. But I LOVE THE REST OF THE IDEA.
Nice job- Aussie Drew
-JT
One word: BRILLIANT
It makes perfect sense that if a player was to be injured on the field that he wouldn't just disappear into the dug-out. I don't think multiple SI's is necessary, maybe the player is KO'd on a failed armour roll if already SI'd. But I LOVE THE REST OF THE IDEA.
Nice job- Aussie Drew
-JT
Reason: ''
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Re: Coach's Corner (BB Mag #6)- On Field Injuries
Why not? Bloodbowl is played on a magic-infested world. They're probably just zapped out of play by a wizard who is especially hired for that purpose. (That's what I always imagined)tommy316 wrote:It makes perfect sense that if a player was to be injured on the field that he wouldn't just disappear into the dug-out
R
Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
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Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
- tommy316
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Yeah, I can picture some wizard zapping them back into the dug-out, but isn't Blood Bowl a game of CARNAGE. So why would Blood Bowl officials want injured players whisked of the field magically.
I always kinda imagined it that way too, but it just makes more sense leaving the players on the field.
-To me anyhow.
each their own.
I always kinda imagined it that way too, but it just makes more sense leaving the players on the field.
-To me anyhow.
each their own.
Reason: ''
- lawquoter
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Ok, you've got my interest. Could anybody sum it up for someone who just managed to get BB mag 4 only last month? Who knows how long it will be before I grab the more current issues. 

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NUFFLE SUCKS!
LQ says " I may be slow, but the sh*ttiness of this beer hasn't hit me yet."
I twist nuffle's teat and laugh.
LQ says " I may be slow, but the sh*ttiness of this beer hasn't hit me yet."
I twist nuffle's teat and laugh.
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Well, I admit that I did like the idea, but it should be changed somewhat from how it was posted. But even then, I think it would overcomplicate the game. Furthermore, busting a hole in a defense would be made that much more difficult...
R
R
Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
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- tommy316
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lawquoter-
basically;
death= place a marker indicating a dead body in that square.
KO'd= Badly stunned, role and on a 1 they become stunned otherwise they stay prone.
SI and Badly Hurt= can move 1 square per turn towards the sidelines to get off the pitch.
All KO'd, Badly Hurt and SI are still prone to fouls at; +3 armor rolls for KO'd and +2 for the others.
basically;
death= place a marker indicating a dead body in that square.
KO'd= Badly stunned, role and on a 1 they become stunned otherwise they stay prone.
SI and Badly Hurt= can move 1 square per turn towards the sidelines to get off the pitch.
All KO'd, Badly Hurt and SI are still prone to fouls at; +3 armor rolls for KO'd and +2 for the others.
Reason: ''