The Norse

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rwould

The Norse

Post by rwould »

Hi

I just feel that the Norse team at the mo' lacks something to make it fully competitive. The AV7 is a real negative and is not compensated by universal block.

The re-rolls could do with being knocked down (especially in comparison to Amazons) but I'd prefer to see something changed on at least one of the stat lines. That 6-3-3-7 is a bit bland.

How About....

Norse Catchers 7-3-3-7 Block Catch 80k

or

Norse Blitzers 7-3-3-7 block, frenzy, jump up (100k)

(I only think 1 of the 2 should have move 7).

or

Norse Blitzers 6-3-3-7 Block, frenzy, jump up, thick skull (90k)
(favoured choice along with the Catcher +1MA)
or

Norse Blitzers 6-3-3-8 Block, frenzy, jump up (100k)

Or alternatively allow Norse access to mutations, due to their proximity to chaos.

Thoughts?

Richard

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Shadow_Dragon
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Post by Shadow_Dragon »

Maybe the blitzers could ahve armour value of 8, though thick skull makes sense, but otherwise i think the team is fair, you underestimate the use of the block skill i believe!
Also you don't appear to realise how GOOD a lineman is costing only 50,000 which is hardly anything considering he starts with block!

Norse should NOT have mutations, They're vikings damn it!

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Post by Grumbledook »

you think 4 jump up piling on players and the possability to get a piling on rsc minotaur, isn't nasty

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Post by Zombie »

Yeah, norse are already one of the best teams around!

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Post by Shadow_Dragon »

What is being said here is Norse are a fine team,w ork with them and they will become what you want them to be! :D No need to edit their stats old man!

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Post by DoubleSkulls »

Zombie wrote:Yeah, norse are already one of the best teams around!
:o I thought Norse were probably the worst normal team around.

Easy fix, make the TRR cost 50k. Just a nice little boost to make them a bit more competitive.

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Post by Dangerous Dave »

Norse are a decent starting team (note decent not best) but struggle hugely when other teams get block - there is no balancer to av 7 - yes Woodies have av 7 but they are quicker and able to get away from (dodge and ag 4 ) trouble. Norse can't.

That said, I do enjoy playing Norse - but in no way are they one of the stronger teams.


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Post by Tamper Magnitude »

Zombie wrote:Yeah, norse are already one of the best teams around!

:roll:

Would be, if they didnt all have AV 7. They suffer from a similar problem to Dwarves, once everyone else gets block their advantage is gone, and they get outrun, outpassed, outdodged and in the Norse's case badly beaten up as well.

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Post by Hox-ii »

:o

Dwarfs never suffer setbacks!

Dwarfs! Dwarfs! Dwarfs!

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Post by Marcus »

They suffer from a similar problem to Dwarves, once everyone else gets block their advantage is gone
No it's not. While everyone else has been getting block, they've been getting tackle, piling on, mighty blow....

Never been fond of the 6 3 3 7 statline but I don't think that Norse are in any need of help.

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Post by veron »

IMO, Norse start as a very nice team, but the higher they get (TR-wise) harder it will become for them. They can never be excellent in passing/ag game (MV6/AG3) or in strength game (AV7). They definately would also need something to colour up the team, everything going as 6 3 3 7 is just plain dull.

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Post by Zombie »

They're supposed to be good at everything, just like humans. Yes, they have AV7, but their catchers are ST3 and their blitzers are plain nasty with just one skill (piling on). Long term, 4 of those blitzers on the field does quite a job. The 6 3 3 7 all around statline is a negative for sure, but it means that anyone who gets a stat increase, no matter the position and the specific increase, becomes special and can then be channeled to a more specific role.

Compare norse to amazons, which are considered by almost everyone to be one of the top 50%. Amazons have blodge going for them, and cheap rerolls. Norse have one of the best blitzers in the game (and can get 4 of them) and can have a big guy. It's a pretty fair trade-off.

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Post by rwould »

I just feel that they are the weakest of the non-stunty teams, and in the interest of balance could do with a slight tweaking to bring them closer to the other teams. The piling on blitzers are nasty, but by the time you have four of those what have the other teams got?

The simplest idea is to change the cost of the re-roll as suggested, but I'd prefer to see a different change if possible, and bring a little bit more variety into it.

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Post by Hox-ii »

I highly disagree that they are the weakest of the non-stunty teams. Play with a woodelf team. You'll be scraping more corpses off the pitch because of no block, and they cost much more to replace.

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Post by Colin »

I think it is hard to say what is the 'weakest' team. With the LRB, the teams a pretty well balanced, just depends on your coaching ability, style of play, etc.

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