I posted this in Off Topic, but most of you are like me- It'll never be seen (I rarely go to that section).
I need the warband articles for the Reiklanders, Middenheimers, and Marienburgers.
I'm trying to develop a Human League, much like the Clan Bowl and Worlds Edge Superleague. Humans only- NOT PUB BOWL!!!!!!
I want each team to have it's own distinct flavor. I was able to get info on Averlander and Ostlander from the GW website and figuered I'd use Galak's Kislev team as a guideline (for the Kislev).
Any help at all would be great!!!
Mordheim BB Warbands????? (From Off Topic)
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- tommy316
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Mordheim BB Warbands????? (From Off Topic)
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Middenheimers, Reiklaenders and Marienburger can be found in the main Rulebook.
They all have the same Folks to hire:
Heros:
1 Captain
0-2 Heros
0-2 Youngbloods
Followers:
0-5 Swordmaster
0-7 Sniper
Unlimited Armsman
Skills:
-Swordmaster are alowed to reroll failed Sword attacks once.
-Snipers may be equiped with Weapons from the Snipereqipment list (Better Bows, Rifles, Pistols than Armsman and Swordmasters. Dont know if the others are allowed any Farragne at all)
-Heros may take from both equipment
Exeption:
-Middenheimer Heros start with better Strenght (4 instead of 3)
-Marienburger Warbands get 600(100 more or 20% more) Gold and they earn more Warpstone after battles
-Reiklaender have better Snipers and are more disciplined (Followers can use Morale Value in 12" instead of 6" of the Leader)
Stats (Middenheimer Heros exept YOungblood increased Strength!):
If you want I can look for the other Human Rules. They are quite nice but I am not sure if I want to see a bear and a bear Tamer on the BB field for example! :p
They all have the same Folks to hire:
Heros:
1 Captain
0-2 Heros
0-2 Youngbloods
Followers:
0-5 Swordmaster
0-7 Sniper
Unlimited Armsman
Skills:
-Swordmaster are alowed to reroll failed Sword attacks once.
-Snipers may be equiped with Weapons from the Snipereqipment list (Better Bows, Rifles, Pistols than Armsman and Swordmasters. Dont know if the others are allowed any Farragne at all)
-Heros may take from both equipment
Exeption:
-Middenheimer Heros start with better Strenght (4 instead of 3)
-Marienburger Warbands get 600(100 more or 20% more) Gold and they earn more Warpstone after battles
-Reiklaender have better Snipers and are more disciplined (Followers can use Morale Value in 12" instead of 6" of the Leader)
Stats (Middenheimer Heros exept YOungblood increased Strength!):
Code: Select all
Captain
M F B S T LpI A Mw
4 4 4 3 3 1 4 1 8
Hero
M F B S T LpI A Mw
4 4 3 3 3 1 3 1 7
Youngblood
4 2 2 3 3 1 3 1 6
Followers:
M F B S T LpI A Mw
4 3 3 3 3 1 3 1 7
Sowrdsman same as above but +1 to F
M = Movement
F = Fighting
B= Balistic
S = Strenght
T = Toughness
Lp= Lifepoints
I = Initative (dont know in English)
A= Attacks
Mw= Morale Value
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- tommy316
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- Location: Formerly The Big O, Nebraska
Check out my Human League post on this board somewhere, I believe it's here in New Concepts.
And a Bear with a Tamer would be a cool bit of flavor in my opinion. Not much different then having Squig's or Unicorn's- which I know are used in some leagues.
I'm ordering a Mordheim Tamer and Bear to convert to BB; Mangus McMahon #9 and Sweatness #34.
As for Were-Bear's, no thanks, besides Werewolves don't have the transition stage anymore so why not just have a bear. Plus I just can't wrap my mind around the idea of Were-anythings, else it's the good old howl at the moon Werewolf (stubborn that way).
And a Bear with a Tamer would be a cool bit of flavor in my opinion. Not much different then having Squig's or Unicorn's- which I know are used in some leagues.
I'm ordering a Mordheim Tamer and Bear to convert to BB; Mangus McMahon #9 and Sweatness #34.
As for Were-Bear's, no thanks, besides Werewolves don't have the transition stage anymore so why not just have a bear. Plus I just can't wrap my mind around the idea of Were-anythings, else it's the good old howl at the moon Werewolf (stubborn that way).
Reason: ''