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A new idea on the Khemri
Posted: Sun Feb 23, 2003 4:33 pm
by Thadrin
I was flipping through the Khemri/Tomb kings/whatever battle report in WD. Read about theses "Arrows of the asp" they have for their archers: mean that they always hit on a 5+ regardless of anything else.
I checked the roster at blood-bowl.net, which I assume is the latest one the MBBL are testing. The thrower looked a little formulaic (oh look, he has sure hands and pass. Just like the humans, orcs, skaven etc etc etc).
So instead of:
5/3/3/7 pass, sure hands. 80k
how about this
5/3/2/7 Pass, Nerves of Steel, Safe Throw.80k.
And they can then be called "Asp constructs" or "Asp aspects" or "hawk aspects" something to get rid of the STUPID magic helmet fluff.
Posted: Sun Feb 23, 2003 7:26 pm
by McDeth
Nice idea, but i think that with AG 2 they have just got to have sure hands in their, perhaps drop the pass for nerves of steel
Posted: Sun Feb 23, 2003 8:11 pm
by Mestari
Aren't they testing the version where every skeleton has AG2 and the mummies get F.App instead of MB?
Posted: Sun Feb 23, 2003 8:39 pm
by Grumbledook
think thats just galaks league dunno
Posted: Sun Feb 23, 2003 9:18 pm
by GalakStarscraper
Hmmmmm .... the roster from Galak's league might show up in print in a few months (or at least a darn close version) ... maybe, maybe, maybe .... anyone want to place bets ... if so let me know how many stat points and skill differences you'll spot me on this one (I'm willing to bet on a spotted 2 difference margin ..

)
Galak
Posted: Sun Feb 23, 2003 10:04 pm
by Dangerous Dave
Well, since I'm playing an all AG 2 (except for the Mummies of course) Khemri team and the Mummies don't have Mighty Blow, I would say that's too much.
Dave
Posted: Sun Feb 23, 2003 10:27 pm
by Grumbledook
still don't like the idea of mummies with foul appearance
Posted: Sun Feb 23, 2003 10:45 pm
by Thadrin
Dunno...Certainly weakens them. Not sure I'd want to play them as much, think I'd probably prefer playing against them like that. Thats good if the Khemri team is going to have four rather than the two available to the "Old" undead team
Makes their development a little slower too, seeing as they'll now need to take Mighty Blow as soon as they have Block.
I like the better fit with fluff.
Posted: Sun Feb 23, 2003 10:47 pm
by Grumbledook
Yer i would sooner have them have no skill than foul app
Posted: Sun Feb 23, 2003 11:00 pm
by Thadrin
Can't really just take away MB and give them nothing though can you?
Most of the time you're going to be avoiding them (so FA won't matter), downfield (which means that shambling ST5 isn't on the line

, or isn't close

), or getting hit by them (where FA doesn't matter anyway).
FA isn't wildly powerful when you look at it like that...now, a pass blocking, diving tackling, sidestepping, FA Gutter runner...THAT's nasty.
Posted: Sun Feb 23, 2003 11:03 pm
by Grumbledook
your taking away mighty blow and letting them have 4 st5 players with no negative trait
i still don't think foul app sits right with them
Posted: Sun Feb 23, 2003 11:09 pm
by Thadrin
Never seen "The Mummy"???
You do have a point on having 4 ST5 guys though.
Posted: Mon Feb 24, 2003 7:11 am
by Mestari
I still love the all-AG2 or less idea. And the FA mummies are nice too: those changes solved practically all the balance problems that the Khemri had around here.
Posted: Mon Feb 24, 2003 7:32 am
by zeroalpha
I like the idea of having a different style of thrower to start with, it ties in nicely with the fluff for the tomb kings army in fantasy battle.
Re: A new idea on the Khemri
Posted: Mon Feb 24, 2003 7:36 am
by Mestari
Thadrin wrote:
And they can then be called "Asp constructs" or "Asp aspects" or "hawk aspects" something to get rid of the STUPID magic helmet fluff.
If we want to change them, what about a revolutionary concept of calling them "throwers"? I know... it's a bit radical and hardly fits BB fluff, but I like it.
But they have to have sure hands, so I'd go for
5/3/2/7 Sure Hands, NoS.70k. if we want to differentiate them from ordinary throwers.