Idea for short leagues with low TV
Posted: Tue Mar 15, 2016 12:16 pm
Background:
We have recently started a league, loosely following the pre-2489 NAF league system from 2ed (40 teams, AFC/NFC conferences, 4 groups per conference) with all the old teams and some of the stars in those teams (Griff, Morg, etc)
Reason for this is we are just 2-3 friends and there would not be enough teams to make a proper league. Also, we like the 2ed fluff
Anyway, we basically have a team each and we play against each other, with a coach playing with the "non player team". That also allows us to play many different races and have fun playing against each other. All the "non player vs non player" matches are done automatically with a simple excel table, assigning results, SPPs, etc to those teams.
In case anybody is interested, this is the first season and this is the second season, that we are currently playing.
Problem:
After the first season, we realised that we had a few problems:
1) Some teams (because of a fixed calendar for Cups, play-offs, etc) play many more matches than the rest. That creates an imbalance and makes more difficult for other teams to compete. This can be offset making play-offs and finals as resurrection matches, but that is not very fluff friendly.
2) Teams get into high TV fast, while we enjoy more playing low-mid TV.
Solution (?)
So this is what I have thought of. We call it the "Zidanes and Pavones", although that's a joke that will be irrelevant for any non spanish soccer follower.
1) Teams play as many matches as they need to any season (between 9 and 17), and the teams develop normally
2) At the end of the season, each team selects 2 players. Those players keep their SPPs. The rest go back to having as many SPPs as they had at the beginning of the season (that usually means 0 SPPs)
3) If a team wins one or several trophies (there are 4), they can select an extra player to keep their SPPs.
In my mind this accomplishes two things:
1) TV/skillset is maintained low and similar between all teams at the beginning of each season, giving all teams a shot at making a good season.
2) It creates a few special star players you can build a backstory on. I think that kind of fits the fluff, where blood bowl players are usually morons and there are few stars in each team. The players that do not keep their SPPs might be replaced by newcomers next year (as they havent performed particularly well) or given that the season is less that half a year, they come back broke and without having trained, so they are back to 0.
Problem is I am not a min/maxer or have much experience with long team development, so perhaps this is a terrible idea. People in this forum have a ton of experience, so maybe I can get some ideas as to how to improve it, what are the main problems, etc
Thanks!
We have recently started a league, loosely following the pre-2489 NAF league system from 2ed (40 teams, AFC/NFC conferences, 4 groups per conference) with all the old teams and some of the stars in those teams (Griff, Morg, etc)
Reason for this is we are just 2-3 friends and there would not be enough teams to make a proper league. Also, we like the 2ed fluff

Anyway, we basically have a team each and we play against each other, with a coach playing with the "non player team". That also allows us to play many different races and have fun playing against each other. All the "non player vs non player" matches are done automatically with a simple excel table, assigning results, SPPs, etc to those teams.
In case anybody is interested, this is the first season and this is the second season, that we are currently playing.
Problem:
After the first season, we realised that we had a few problems:
1) Some teams (because of a fixed calendar for Cups, play-offs, etc) play many more matches than the rest. That creates an imbalance and makes more difficult for other teams to compete. This can be offset making play-offs and finals as resurrection matches, but that is not very fluff friendly.
2) Teams get into high TV fast, while we enjoy more playing low-mid TV.
Solution (?)
So this is what I have thought of. We call it the "Zidanes and Pavones", although that's a joke that will be irrelevant for any non spanish soccer follower.
1) Teams play as many matches as they need to any season (between 9 and 17), and the teams develop normally
2) At the end of the season, each team selects 2 players. Those players keep their SPPs. The rest go back to having as many SPPs as they had at the beginning of the season (that usually means 0 SPPs)
3) If a team wins one or several trophies (there are 4), they can select an extra player to keep their SPPs.
In my mind this accomplishes two things:
1) TV/skillset is maintained low and similar between all teams at the beginning of each season, giving all teams a shot at making a good season.
2) It creates a few special star players you can build a backstory on. I think that kind of fits the fluff, where blood bowl players are usually morons and there are few stars in each team. The players that do not keep their SPPs might be replaced by newcomers next year (as they havent performed particularly well) or given that the season is less that half a year, they come back broke and without having trained, so they are back to 0.
Problem is I am not a min/maxer or have much experience with long team development, so perhaps this is a terrible idea. People in this forum have a ton of experience, so maybe I can get some ideas as to how to improve it, what are the main problems, etc

Thanks!